ViveInputUtility-Unity
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Controller offset issue in OpenXR
unity 2020.3.27f1 + OpenXR Plugin 1.3.1 + VIU 1.15.0 Oculus rift cv1
Is there a solution to this?
Thanks for the report, will look into it.
When I checked again, the same problem occurred when the runtime was set to SteamVR.
After some testing, I assume this is a bug from OpenXR Plugin, the odd tracking pose for Oculus controller is what OpenXR returns.
From Unity XR interface, OpenXR actually provides both device pose and pointer pose, and pointer pose is more useful.
As a workaround, you can enable option in VIUSettings to control VIU underlying module getting pointer pose instead of device pose.