ViveInputUtility-Unity
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UI elements work or not depending on the angle
I realized UI some elements work or not depending on the angle they are seen , if the element is too high i see they stop working and the viu blue ray doesnt affect them
@dpggit Any screenshot or video?
I tried with 16meter high, it seems to work.
You can try editing the distance yourself,
i have sent you a video to your mail
@dpggit From your video, it actually hits something.
Could you double check your scene view whether there is a layer blocking in front of that General Settings tab?
In your scene view,
You can check the hit target, and there are 2 different color for GuideLine, when it hits target it will show green, if not, it will show red.
That is the first i checked, also disabling other image raycast around and just leaving the button but nothing worked, i will keep looking if i missed something
I am having also problems with the drag depending on the angle, when i drag a panel window ui to the left or right too much it works meanwhile i hold the drag but when i drop it and try to drag again i cant drag it again
Could you provide a short video includes Scene, Game and Hierarchy views? Thanks!
EDIT: I tested with VIU's example scene, 2DDragDrop, it will not have the issue you mentioned.
I already sent you the video. I have also problems with OnDrop method is not being called, the OnDragEnd is called but not the OnDrop sometimes
Finally i just bought an asset in the Unity asset store called Curved UI - VR Ready Solution and vr input work perfectly, i have spent many days trying to make it work VIU without success i am spending much more time with Steamvr and VIU than making my game