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Super Mario World (SNES) Widescreen Project

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It would be used to prevent offscreen glitches and bugs.

Using a clean SFC of Mario World I have tried every bps file from 1.11 and 1.10 with FLIPS and a few online patchers and on every single attempt when...

Hello, I am not at all used to SNES programming, however seeing your bso file and the one for [Super Metroid](https://git.libretro.com/libretro/bsnes-hd/-/blob/master/pack/gamefixes/Super%20Metroid%20widescreen%20patch/Super%20Metroid%20WS.bso), I understand that each letter is a parameter and...

![Capture](https://user-images.githubusercontent.com/80017547/222038225-22823c4a-0679-4423-8767-dbb97d4ec09f.PNG)

I applied the patch to my rom and embedded the bso (both are labed the same name) but when I start the emulation, white dotted outlines appear. Outside of the...

Hello, im wondering if could be possible a make this patch compatible with super mario world pal version. Pal version for compasate 50/60hz, nintendo did a timming change on pal...