Vitor Vilela

Results 50 comments of Vitor Vilela

Sorry for the late question, but do you have any example in what potential problems this can have exactly? If I remember correctly, Asar lets you configure which folders to...

SA-1 DMA should work for banks $40-$43, it's documented on SA-1 dev book. I recommend changing the register to 24-bit. I don't have a test ROM available right now but...

1) Correct. There should be a better alternative for asar other than read1 and if in my opinion. Reading 4-16 bytes of block and comparing them immediately with a byte...

Sure, I will keep it in mind for future releases. Unfortunately, it requires a bit of effort since most games compiles english and japanese version completely different (thus changing the...

It would require converting all Super Mario All-Stars games to SA-1 support, too. This is a very big effort (probably half a year).

@Atari2 I wasn't able to investigate this in detail, have you found anything else interesting about this? I suppose the `JML` is what supposed to stay in the code, so...

A possibility for the future, yes. As far I know the patch requires updating to be compatible with SA-1 and then later updated to support widescreen.

From what I have understand the patch involves hex-editing metadata which might already work with the SA-1 patch on top of it. Do we have any results with both working?

Hi. Cheat codes needs to be converted, from the origin ROM/RAM address to use the SA-1 equivalent. This is the reason why some cheat codes no longer works on the...

Thanks for the investigation. I will take a look on what would be the best approach here. Do you know if that SubHorzPosBnk2 routine is shared with other sprites?