VitalyR

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@flindeberg > (My guess is that more and more peeps will have this issue now that the Nvidia-driver supports hardware accelerated xwayland and more people make the switch to Wayland.)...

@danvd > All major UI libraries do support 470 driver. Among them: GTK3, SDL2, GLFW, KDE. The issue with winit became more important after termite was obsoleted by alacritty. In...

This is fixed by https://github.com/NVIDIA/egl-wayland/commit/2eb4628d64a8297fb4c08aa796fdf33ff54a670f. I tested many examples and they worked well!

Sorry I just found rust-cli/team#4 . Sad.

@superdump Thanks for your kind reply! Now I have removed the unused `dbg!`. The latest code now add `AvailableTextureFormat` resource to the `World` and use it for future use. I...

Oops... It fails on x11 now. I will push more fixes.

I think this PR could pass all checks now and with this, there won't be any "no available texture formats" error anymore. But the design still needs discussion. For example,...

@superdump @alice-i-cecile hi, what do you think about this PR? What should I do to get this merged?

@alice-i-cecile @devil-ira Hi! Following your kind reviews, I have updated this PR. All the problems you proposed should be resolved. Please let me know if there is anything that should...

The latest force push makes `prepare_view_targets` use `Res` other than `Res` to get proper texture format. It doesn't touch codes that have been reviewed.