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WipEout® 2048 [PCSA00015]

Open exaltedb opened this issue 3 years ago • 31 comments

Game summary

  • Game name: WipEout® 2048
  • Game serial: PCSA00015
  • Game version: v1.00

Vita3K summary

  • Version: v0.1.4
  • Build number: 2398-a6301712
  • Commit hash: https://github.com/vita3k/vita3k/commit/a630171274b39fc8139f07213f1552989e9e9390
  • CPU backend: Dynarmic

Test environment summary

  • Tested by: exaltedb
  • OS: Windows 11 Build 22000.434
  • CPU: AMD Ryzen 5 2600
  • GPU: AMD Radeon RX 580 8GB
  • RAM: 16 GB

Issues

Game boots and runs through menus, though extremely slowly whenever anything 3d is shown (~1 second/frame); 2d screens, like the initial menu, run at least 60fps.

3d rendering is completely busted; 2d elements render ok.

Also aside from a singular beep at startup, audio is missing entirely.

final line from log: "[19:07:38.396] |W| [renderer::gl::sync_texture]: Texture has null data."

Screenshots

150243547-0b8cb271-68f9-442d-a0b6-198fb92e3009

Log

vita3k.log

Recommended labels

  • In-Game -
  • graphics bug
  • audio Missing

exaltedb avatar Jan 20 '22 01:01 exaltedb

As of Vita3K/Vita3K@a1588d4 WipEout 2048 is now playable with no issues and better FPS even at 4K upscaling. Only problem is FPS dips. Also audio works.

ghost avatar Jun 08 '22 14:06 ghost

As of Vita3K/Vita3K@a1588d4 WipEout 2048 is now playable with no issues and better FPS even at 4K upscaling. Only problem is FPS dips. Also audio works.

I don´t know if it has to do with hardware, but on my dual core E5700 goes ingame, but freezes while loading first stage. The counting stops at 56 %

arcadesfan avatar Jun 12 '22 19:06 arcadesfan

It is on more powerful hardware

ghost avatar Jun 15 '22 22:06 ghost

@ArbestRi Could you make a proper report with a screenshot and the log please?

Macdu avatar Jun 16 '22 09:06 Macdu

I am testing Wipeout 2048 PCSA00015 with all DLC - Using default configuration in Vita3k.

Sometimes goes ingame on latest versions of vita3k, up to "Game Mode" menu. When I choose "Single player campaign", and then the track "Empire Climb" (first track), it starts loading, and then gets stuck at 56%, or 75% or so, but on my latest tests it crashes before menus, or reaches 99% of first track, and then crashes before showing any graphic. As far as I can see the crashes are random.

My specs:

CPU: Pentium Dual Core E5700 - 8 GB RAM

GPU: NVidia GForce GT 640 1 GB VRAM

OS: Windows 10 v21H2 64 bits

A few other games I tested work fine, mainly at lower fps, because my PC is low end.

I attach two logs, hope you can figure out what is the issue.

  1. Vita3k v.0.1.4.2547 date 14-05-22, crash at 99% while loading first track.

  2. Vita3k v.0.1.5.2683 date 18-06-22, crash before getting to the menu.

vita3k crash at 99% on v.0.1.4.2547.log

vita3k crash before menu on v0.1.5.2683.log

arcadesfan avatar Jun 20 '22 03:06 arcadesfan

Just a screenshot of the game when it can reach the menu while loading first track:

Image1

arcadesfan avatar Jun 20 '22 03:06 arcadesfan

On mine, I get through the menus and when loading into an event it crashes.

Gerold55 avatar Oct 01 '22 04:10 Gerold55

Crashes as the seizure warning screen fades to black. Tested base game, then with all DLCs. Tested with automatic and libpgf + libpvf module modes. Tested with Dynarmic CPU Backend. Tested with OpenGL and Vulkan (Vulkan crashes with a yellow screen behind menu elements instead of the normal game's background, likely because I have an AMD card).

Windows 7 SP2 64bit, Intel i7 6700k, 8gb RAM, Radeon RX 570 8gb.

vita3k.log

Defreezer avatar Oct 03 '22 23:10 Defreezer

Got it to go ingame but the ship model is missing Screenshot 2023-01-27 at 9 21 28 PM

ghost avatar Jan 28 '23 05:01 ghost

Ingame+ (performance dips sometimes) Screenshot 2023-02-16 at 3 37 56 PM

ghost avatar Feb 18 '23 08:02 ghost

Crashes as the seizure warning fades, swapping to Vulkan gets to the first loading screen before it crashes out. Every CPU and GPU option tried, but it does not effect it beyond the swap to Vulkan. Other games have been playable, seems to be an issue with the GPU implementation, the logs get cut off as it crashes and if the issue causing the crash is logged, it is unclear. Using version Vita3K v0.1.6 3022-0e1e2573.

CPU: i7-9700k GPU: RTX 3070 RAM: 32gb DDR4

thelastloner avatar Feb 19 '23 05:02 thelastloner

Works on macOS

ghost avatar Feb 25 '23 02:02 ghost

I made a video to prove it runs on Mac: https://youtu.be/x9fbmYxeR24

ghost avatar Mar 31 '23 07:03 ghost

System specifications:

  • Windows 10
  • Intel Core i5-8400
  • GeForce GTX 1060 3GB
  • 16GB DDR4 RAM

Vita3K v0.1.6 3095-b28657ac CPU backend: Dynarmic GPU backend: OpenGL

Game starts fine but with some menu graphics missing and extreme lag during races (about 3 to 8 FPS). Favorite Ship on the profile screen flickers a lot after waiting a while, all music stops working when leaving a race. Game constantly spams "unknown base format" to the emulator console. image

Broken UV mapping on the campaign grid: image

Broken menu transparency, probably some rendertotexture not getting written to properly: image

Performance was about 3x better in Vulkan but had a lot of the same bugs, plus some weird purple discoloration on distant textures at odd viewing angles, and random corruption on-screen during races on rare occasions (seen below). Some VO audio clipping after completing a race and green flickering during a ship unlock cutscene. Vita3K_rztGFcMCC4

bonkmaykrQ avatar Apr 12 '23 04:04 bonkmaykrQ

@ArbestRi

Got it to go ingame but the ship model is missing

Not a bug. The ship model is missing because you're in first person mode, look how the HUD is curved.

bonkmaykrQ avatar Apr 12 '23 21:04 bonkmaykrQ

@GamingDucking set modules mode: Automatic

nishinji avatar Aug 07 '23 08:08 nishinji

is playable for powerful PCs and audio is fixed as of https://github.com/Vita3K/Vita3K/commit/b39d9bc427ceaa9d3f68eeb6f58fcaea0049512b.

Screenshots

1 2 3 4

Log

vita3k.zip

Recommended Labels

  • Playable

GamingDucking avatar Aug 07 '23 09:08 GamingDucking

is playable for powerful PCs and audio is fixed as of Vita3K/Vita3K@b39d9bc.

Screenshots

1 2 3 4

Log

vita3k.zip

Recommended Labels

  • Playable

yes it's playable but it runs at half speed in tracks. the intro video and main menu is 60 fps (16 ms) = normal during races it's 30 fps (32 ms) = half speed I'm on win 10 22h2 i5 12600k rtx 3060 12Gb 32 gb ram menu race w intro

Azrael-3 avatar Aug 19 '23 08:08 Azrael-3

Races are capped at 30 fps, so that's not an issue, it's just how the game works. However, some issues do persist, such as music stopping, black background on load screens, performance dips and missing bloom/lighting on tracks; if you compare Vita3K Screenshots to native Vita screenshots, there's a huge lighting difference, resulting in Vita3K looking much darker.

NightK15 avatar Aug 19 '23 19:08 NightK15

I found this 60fps patch but have no idea how to apply it https://github.com/Scirvir/game-patches/tree/main/other

Azrael-3 avatar Aug 21 '23 14:08 Azrael-3

i think vitagrafix is better https://github.com/Electry/VitaGrafixPatchlist/blob/master/patchlist.txt#L795C1-L795C1

nishinji avatar Aug 24 '23 13:08 nishinji

i think vitagrafix is better https://github.com/Electry/VitaGrafixPatchlist/blob/master/patchlist.txt#L795C1-L795C1

Do you have any idea how to make the game work at 60 fps in vita3k with this method ?

Azrael-3 avatar Aug 24 '23 19:08 Azrael-3

I used HxD and patched the address, having in mind the headers and stuff.

NightK15 avatar Aug 24 '23 19:08 NightK15

I used HxD and patched the address, having in mind the headers and stuff.

interesting, I can use hxd but I don't know the exact way to do it for this eboot, can you share a mini tutorial ?

Azrael-3 avatar Aug 24 '23 19:08 Azrael-3

Unfortunately, I'm afraid it might be illegal to share how to modify a game, but I can refer you to a guide by Electry on what each thing means on their patches. The address refers to the decrypted binary, the encrypted bin has some headers so the position is a bit farther than specified.

This is the guide: https://github.com/Electry/VitaGrafix/wiki/The-VG-Language%E2%84%A2

NightK15 avatar Aug 24 '23 19:08 NightK15

Thanks for sharing, I tried but didn't really understand .

Azrael-3 avatar Aug 24 '23 20:08 Azrael-3

hi, i installed the 2 DLC packs and the network pass, but they aren't detected. The installation was succesfully: wipeout1 wipeout2

I have same issue with several others games like Muramasa Rebirth and Dariusburst Chronicles: DLC aren't detected Do you know how to fix this? thanks!

legolas119 avatar Mar 25 '24 21:03 legolas119

Currently there are three major bugs:

  1. The music completely dies if you skip songs at any point during a race when one's already begun playing, and it stays muted until restart
  2. The livery colors on the profile and team select screen are inverted (only the hue, not the saturation or lightness).
  3. Lighting on the main menu is slightly broken, parts of the campaign grid flicker from dark to light and the gradual shading appears to be either pointing in the wrong direction or applied spontaneously. UVs appear to be applied more accurately than last time though.

No other apparent bugs. Recommended tag as Playable.

bonkmaykrQ avatar Apr 18 '24 01:04 bonkmaykrQ

Worth noting - the ship textures being the wrong color only happens on Vulkan, not OpenGL 2024-06-30_16-32

bonkmaykrQ avatar Jun 30 '24 21:06 bonkmaykrQ

Playable on PC and mobile, no performance issues, no gamebreaking bugs or glitches.

I am unable to activate the HD / Fury dlc. Does anybody know how to do that?

Ceriousyt avatar Jul 03 '24 07:07 Ceriousyt