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Gekijouban Madoka Magicka: The Battle Pentagram [PCSG00214]

Open RaptorX7 opened this issue 4 years ago • 24 comments

App summary

  • App name: Gekijouban Madoka Magicka: The Battle Pentagram
  • App serial: PCSG00214
  • App version: 1.00

Vita3K summary

  • Version: v0.1
  • Build number: 1804
  • Commit hash: https://github.com/vita3k/vita3k/commit/9230dc8e

Test environment summary

  • Tested by: Yeff Scry
  • OS: Windows 10
  • CPU: AMD Ryzen 3 1300x
  • GPU: Nvidia GeForce GTX 1050 Ti
  • RAM: 8 GB

Issues

Shows a black screen and an fps counter and plays a loud repeating sound.

Log

vita3k.log

RaptorX7 avatar Jan 21 '21 19:01 RaptorX7

Vita3K summary

  • Version: v0.1
  • Build number: 1875
  • Commit hash: https://github.com/Vita3K/Vita3K/commit/4ca67af2

Issue:

  • unicorn error after video finished or skiped
  • video glitch with jump frame and no have sound

Screenshots:

image image image image image image image

Log

vita3k.log

Zangetsu38 avatar Feb 07 '21 05:02 Zangetsu38

The game runs at 2 fps max lmao

MelMeron avatar Aug 20 '21 18:08 MelMeron

The game runs at 2 fps max lmao

game is full speed now

Zangetsu38 avatar Jan 01 '22 14:01 Zangetsu38

The game runs at 2 fps max lmao

game is full speed now

I mean, that's awesome, but the audio during the story parts is still pretty choppy lol, still finally playable

MelMeron avatar Jan 03 '22 13:01 MelMeron

I've also noticed the graphic bugs that make most of the background parts kinda clip through the characters, which can be quite bothersome at times lol

MelMeron avatar Jan 03 '22 13:01 MelMeron

I've also noticed the graphic bugs that make most of the background parts kinda clip through the characters, which can be quite bothersome at times lol

yes no worry, is commun issue on very lot game, transparency issue etc

Zangetsu38 avatar Jan 03 '22 13:01 Zangetsu38

the game started, the only bug that I noticed is that the game can sometimes hang tightly. madoka hovered in place and began to shake at the end of the mission

pentium e6700 4 gb ram gts 450

screenshot of game изображение

KonaloboStudio avatar Feb 12 '22 17:02 KonaloboStudio

ok, audio issue have been fixed.but graphics bugs is still exist. At least we can run this game almost normally now.

hahadehi7 avatar Jul 23 '22 04:07 hahadehi7

how are y'all getting more FPS than 20 lmao please tell me T_T

Maa9 avatar Aug 11 '22 16:08 Maa9

having a good pc, thats it.

iplaysomegames101 avatar Oct 13 '22 14:10 iplaysomegames101

Whenever I enable scaling or not, some screen effects (arrow effects, explode effects, etc) render only on 1/4 of the screen (OpenGL)

Madoka's arrow effects are cut off to the top-left of the screen (OpenGL): 2022-10-14 19 10 10 It renders correctly with Vulkan, which should look like this: 2022-10-14 19 30 53

Homura's rocket launcher explosion effects are scaled to the top-left of the screen: 2022-10-14 18 57 52 Vulkan renders correctly: 2022-10-14 19 06 14

The weird screen filter effect when Madoka drops Quebey is also scaled: 2022-10-14 18 43 41 2022-10-14 18 41 00

What's more, shadows can't be rendered normally neither with OpenGL nor with Vulkan (see the screenshots above)

haojiezhe12345 avatar Oct 14 '22 11:10 haojiezhe12345

Also I have another problem every time I try to use homura the screen remains completely and does not show me the character when instead I use it as a partner the 3d model of Homura is not seen if the character does not exist How can I solve the rest everything is fine for the rest attacks you hear the voice is but and like a @haojiezhe12345 Maybe it will be the fault of my version is damaged that you can send me the download link fo I want to clarify it happens to me only with homura Desktop Screenshot 2022 10 18 - 05 20 31 51 r the fixed versions tell me please.I need your helpI can do everything but obviously I don't see anything i am using the emulator of course Desktop Screenshot 2022 10 18 - 05 23 08 96

Chaleng Screenshot 2022 10 18 - 05 00 19 74

antonio4316 avatar Oct 18 '22 02:10 antonio4316

I want to clarify it happens to me only with homura

antonio4316 avatar Oct 18 '22 03:10 antonio4316

I didn't face any problems when playing on the latest vita3k update Sem título

AtomD5 avatar Jan 01 '23 22:01 AtomD5

the game runs great until the last stage of the prologue (Walpurgis' Barrier), where most of the screen becomes gray (does not freeze).

Maa9 avatar Jan 13 '23 01:01 Maa9

the game runs great until the last stage of the prologue (Walpurgis' Barrier), where most of the screen becomes gray (does not freeze).

When you used akemi homura it will be gray screen(vulkan mode) The only way to solved this is run game in opengl mode

hahadehi7 avatar Jan 13 '23 01:01 hahadehi7

the game runs great until the last stage of the prologue (Walpurgis' Barrier), where most of the screen becomes gray (does not freeze).

When you used akemi homura it will be gray screen(vulkan mode) The only way to solved this is run game in opengl mode

oh, nice! thanks for the advice!

Maa9 avatar Jan 13 '23 01:01 Maa9

Hi! I am on Windows 11 and running the latest version of Vita3K. I am running the translation patch of this game (It was finished a few months ago) and it's getting stuck right after opening the game. This error repeats continuously. Log files attached.

[19:11:53.402] |C| [ArmDynarmicCallback::MemoryRead]: PC is 0x0 [19:11:53.403] |E| [ArmDynarmicCallback::MemoryRead]: Invalid read of uint32_t at address: 0x8 PC: 0x00000000, SP: 0x00122000, LR: 0x000e1001 r0 : 0x00000000 r6 : 0x00000000 r1 : 0x00000000 r7 : 0x00000000 r2 : 0x00000000 r8 : 0x00000000 r3 : 0x00000000 r9 : 0x00000000

r4 : 0x00000000 r10: 0x00000000 r5 : 0x00000000 r11: 0x00000000 r12: 0x00000000 Thumb: false

Any help would be greatly appreciated as I've waited a few years to play this game. Thanks!

vita3k.log

Translation patch link

alexsd06 avatar Oct 23 '23 16:10 alexsd06

Wait... It worked in a previous version? Do you know in which one? Also, if you don't mind to share. How did you make the patch work? I want to learn as well :)). Also, thanks a lot, it's working!

alexsd06 avatar Oct 23 '23 16:10 alexsd06

Wait... It worked in a previous version? Do you know in which one? Also, if you don't mind to share. How did you make the patch work? I want to learn as well :)). Also, thanks a lot!

https://gbatemp.net/threads/gekijouban-mahou-shoujo-madoka-magica-the-battle-pentagram-translation-project.608242/page-2#post-9896129

The translation patcher assumes that the eboot.bin is decrypted, but not decompressed (this is the case when you decrypt eboot.bin using FAGDec from real Vita, and also, the previous version of Vita3K), so it will try to decompress it first using vita-unmake-fself.exe, then change those Japanese strings, then apply patches using vita-elf-inject.exe.

But in the later version of Vita3K, when you install the game, the eboot.bin is decrypted, and, decompressed by the emulator. So when the translator decompresses the eboot.bin already decompressed by the emulator, it will result in the file being corrupted.

What I have done was just simply change those strings directly in the decompressed eboot.bin. Note that it can only be used in Vita3K, the real Vita doesn't recognize the decompressed eboot.bin.

haojiezhe12345 avatar Oct 23 '23 17:10 haojiezhe12345

Nice. Thanks for the explanation! It makes sense.

alexsd06 avatar Oct 23 '23 17:10 alexsd06

getting some errors when trying to play as homura (grey screen with no freezing, it's a rendering problem) on latest vita3k as for 13/2/24

Larutaku avatar Feb 13 '24 18:02 Larutaku

Screenshot_2024-03-17-09-37-06-827_com miui home

crashed after some time playing which cause my system ui to crash/have black wallpaper,the device i am using is Redmi Note 9s

I use the eng patch version,the part it crashed on is random and doesn't have a pattern..play for a bit(1 stage),saved the file..play another stage and then it crash..

vita3k version used is android 11

yuririku avatar Mar 17 '24 02:03 yuririku

Whenever I enable scaling or not, some screen effects (arrow effects, explode effects, etc) render only on 1/4 of the screen (OpenGL)

Madoka's arrow effects are cut off to the top-left of the screen (OpenGL): 2022-10-14 19 10 10 It renders correctly with Vulkan, which should look like this: 2022-10-14 19 30 53

Homura's rocket launcher explosion effects are scaled to the top-left of the screen: 2022-10-14 18 57 52 Vulkan renders correctly: 2022-10-14 19 06 14

The weird screen filter effect when Madoka drops Quebey is also scaled: 2022-10-14 18 43 41 2022-10-14 18 41 00

What's more, shadows can't be rendered normally neither with OpenGL nor with Vulkan (see the screenshots above)

how did you get homura to render properly in vulkan mode? every time I load a map with her on it in vulkan it turns gray

Monsicorn avatar Oct 06 '24 21:10 Monsicorn