DEMON GAZE 2 [PCSG00849]
App summary
- App name: DEMON GAZE 2
- App serial: PCSG00849
- App version: 01.00
Vita3K summary
- Version: v0.1
- Build number: 1395
- Commit hash: https://github.com/vita3k/vita3k/commit/76189aa
Test environment summary
- Tested by: IllusionMan1212
- OS: Windows 10 Pro
- CPU: Intel Core i5-7200U
- GPU: AMD Radeon 520
- RAM: 8 GB
Issues
Spams Texture has null data
Screenshots
None at the moment
Log
Vita3K summary
- Version: v0.1
- Build number: 1683
- Commit hash: https://github.com/vita3k/vita3k/commit/5d0939b8
Issues
Unicorn error and it softlocks at fios operations
Screenshots

Log
App summary
- App name: DEMON GAZE 2
- App serial: PCSG00849
- App version: 01.00
Vita3K summary
- Version: v0.1.8
- Build number: 3285
- Commit hash: https://github.com/vita3k/vita3k/commit/e1560db6
- CPU backend: Dynarmic
- GPU backend: Vulkan
Test environment summary
- Tested by: unnamed user
- OS: Windows 11
- CPU: Intel i5-8300H
- GPU: NVIDIA GTX 1050ti (laptop)
- RAM: 16 GB
Issues
Playable, but FPS is quite low at most scenes.(default is 60 fps) Especially when you open the menu.
Screenshots
Log
Recommended labels
playable slow Auto is OK.
slow because you have an old cpu, this game needs a very powerful cpu to maintain good fps
slow because you have an old cpu, this game needs a very powerful cpu to maintain good fps
Thanks for your reply. I didn't understand the difine of tag "slow" well.
slow because you have an old cpu, this game needs a very powerful cpu to maintain good fps
5700x3d here and cant boot
slow because you have an old cpu, this game needs a very powerful cpu to maintain good fps
I have a 9900X along with 192 GB RAM and a 4060 TI 16 GB. It gets 60 FPS in cutscenes but then hits 25-35 in dungeons and combat, 10-20 on certain menus, and 5-15 with the map or minimap open. It also spams errors about missing textures but all the available games have the same problem be it the Japanese version, English (1141?), or global (1136?). Yes, I tried the Japanese version (this one) since it was marked as playable but performance wasn't any different. Changing resolution settings doesn't make a difference, it could be on x1 or x4 (4k) with no further frame drops. Using Vulkan instead of OpenGL was a minor improvement. And the same machine runs anything modern maxed out so definitely isn't me and isn't some Vita game being a resource hog. Though at the same time I can try it on a weaker machine and it will lag even more.