Let's Fish ! Hooked On [PCSE00216]
App summary
- App name: Let's Fish ! Hooked On
- App serial: PCSE00216
- App version: 1.00
Vita3K summary
- Version: v0.1.8
- Build number: 3198
- Commit hash: https://github.com/vita3k/vita3k/commit/1cd8c837
- CPU backend: Unicorn
- GPU backend: Vulkan
Test environment summary
- Tested by: Sam
- OS: Windows 10
- CPU: AMD 5500u
- GPU: AMD Radeon Graphics
- RAM: 6 GB
Issues
Screenshots
Log
Recommended labels
-https://github.com/Vita3K/compatibility/labels/Bootable -https://github.com/Vita3K/compatibility/labels/crash
- C?
needs status label added
@tasle1001 your screenshot tell us the game is nothing 🤔
use dynarmic not unicorn, and opengl if vulkan still gives nothing after turning to dynarmic
App summary
App name: Let's Fish ! Hooked On
App serial: PCSE00216
App version: 1.00
Vita3K summary
Version: v0.1.8
Build number: 3198
Commit hash: https://github.com/Vita3K/Vita3K/commit/1cd8c837
CPU backend: dynarmic
GPU backend: Vulkan
Test environment summary
Tested by: Sam
OS: Windows 10
CPU: AMD 5500u
GPU: AMD Radeon Graphics
RAM: 6 GB
Screenshots
Log
vita3k.log
Recommended labels
- https://github.com/Vita3K/compatibility/labels/Bootable
- https://github.com/Vita3K/compatibility/labels/crash
App summary
App name: Let's Fish ! Hooked On
App serial: PCSE00216
App version: 1.00
Vita3K summary
Version: v0.1.8
Build number: 3198
Commit hash: https://github.com/Vita3K/Vita3K/commit/1cd8c837
CPU backend: dynarmic
GPU backend: opengl
Test environment summary
Tested by: Sam
OS: Windows 10
CPU: AMD 5500u
GPU: AMD Radeon Graphics
RAM: 6 GB
Screenshots
Log
vita3k.log
Recommended labels
https://github.com/Vita3K/compatibility/labels/Bootable https://github.com/Vita3K/compatibility/labels/crash
thanks for the feedback, and never try unicorn again, all nothing games have been tested with unicorn and no one works with it so dynarmic is always the way to go
With 0.2.0 3764 goes ingame.
The game is playable but the performance is quite abyssmal capped at 20fps (FPShack doesn't appears to work), probably because it's rendering each scenery twice for the water reflection (even though the framerate gets even lower when underwater). But the thing is that this performance issues are already present on real hardware as well?
Ingame+