compatibility
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NightCry [PCSE00895]
App summary
- App name: NightCry
- App serial: PCSE00895
- App version: 1.00
Vita3K summary
- Version: v0.1.6
- Build number: 3020
- Commit hash: https://github.com/vita3k/vita3k/commit/a4ded14b
- CPU backend: Dynarmic
- GPU backend: Vulkan/OpenGL
Test environment summary
- Tested by: NightK15
- OS: Windows 11 Pro Build 222621
- CPU: Intel Core i5 12400F
- GPU: AMD Radeon RX 6700 XT
- RAM: 16 GB
Issues
Game runs flawlessly, scenarios render properly, but characters don't. There are vertex explosions present and character models aren't shown, not in the cutscenes, nor in gameplay (except for main character's model, which has many bugs). I'm guessing it would be Ingame+ or even playable if it weren't because of that. It gets worse when upscaling.
As a sidenote, same issue persists in android version using SD778G/Adreno 642L and Android 13.
Screenshots
Native resolution
2x Upscaled
Log
Recommended labels
Ingame -
as of https://github.com/Vita3K/Vita3K/commit/c01996ec909f2332fe21f6209d25cf9bd8f48281, the character displays properly. Cant test it further.
Screenshots
Log
Recommended Labels
- Ingame +/Playable?
I accidently posted in Vita3k instead of compatibility, sorry about that. So, at Chapter 2 Scene 3, when you are suppose to go into the airduct, the game will show the loading screen and try to fade in the airduct but will crash. Here is the room with the airduct and a log. Can't progress any further in-game at this time.
Edit: If you need the save file to debug, I can upload it.
Edit 2: Here is part of what isn't logged when Vita3k crashes.