DEAD OR ALIVE Xtreme 3 Venus [PCSH00250]
App summary
- App name: DEAD OR ALIVE Xtreme 3 Venus
- App serial: PCSH00250
- App version: 1.15
Vita3K summary
- Version: v0.1.6
- Build number: 2911
- Commit hash: https://github.com/Vita3K/Vita3K/commit/8edd333400fe9825b9b4d7419bd501c9abcf30e0
- CPU backend: Dynarmic
- GPU backend: Vulkan
Test environment summary
- Tested by: Croden1999
- OS: Windows 10
- CPU: Intel Core i7-7700HQ
- GPU: NVIDIA GeForce GTX 1050
- RAM: 8 GB
Issues
crash after booting app.
Log
Recommended labels
- Nothing
Vita3K summary
- Version: v0.1.6
- Build number: 2933
- Commit hash: https://github.com/vita3k/vita3k/commit/fa90e66b
- CPU backend: Unicorn
Test environment summary
- Tested by: othmanead
- OS: Windows 11
- CPU: Intel i5-10300H
- GPU: RTX 3060 mobile
- RAM: 16 GB
Issue:
Game hangs at loading screen before reaching menu
Screenshots:

Log
Recommended labels
- Intro
Vita3K summary
- Version: v0.1.8
- Build number: 3172
- Commit hash: https://github.com/Vita3K/Vita3K/commit/f88e3356
- CPU backend: Dynarmic
- GPU backend: OpenGL
Test environment summary
- Tested by: Croden1999
- OS: Windows 10
- CPU: Intel Core i7-7700HQ
- GPU: NVIDIA GeForce GTX 1050
- RAM: 8 GB
Issues
this game has renderer bug (on opengl) and black screen ingame, playing character videos is slowly, so u can very easily found the audio bug.
Screenshots
Recommended labels
- Ingame +
- graphics bug
Vita3K summary
Version: v0.1.8
Build number: 3204-3205
CPU backend: Dynarmic
GPU backend: Vulkan
Test environment summary
Tested by: RedPana
OS: Windows 10
CPU: Intel Core i5-3470
GPU: NVIDIA GeForce GTX 1050Ti
RAM: 12 GB
Game Version: 1.0.0
Issues
Freezes/locks up at loading screen when booting. Seems to be two different types of crashes?
Screenshots
Logs
Issues
Freezes/locks up at loading screen when booting. Seems to be two different types of crashes?
u should switch the OpenGL renderer, it is crashed on Vulkan
Thanks, it works on OpenGL, but it is low fps and freezes for 2 min on loading screen before main menu shows up. But it still works. Thanks for the help.
Game now crashes differently before loading screen most of the time. It very rarely boots to menu with graphical artifacts, most likely when save data or shader cache is cleared. Log file with successful boot and crash log are attached.
vita3k_success.log
vita3k_crash.log
[22:47:57.216] |C| [SDL_main]: PLEASE. DO NOT RUN VITA3K AS ADMIN OR WITH ADMIN PRIVILEGES. [22:47:57.235] |I| [config::init_config]: backend-renderer: OpenGL [22:47:57.236] |I| [config::init_config]: log-level: 0 [22:47:57.288] |I| [SDL_main]: Vita3K v0.1.9 3406-ae3ea6a8 [22:47:57.288] |I| [SDL_main]: Number of logical CPU cores: 8 [22:47:57.289] |I| [SDL_main]: Available ram memory: 8183 MiB [22:47:57.882] |I| [renderer::gl::create]: GPU = GeForce GTX 570/PCIe/SSE2 [22:47:57.882] |I| [renderer::gl::create]: GL_VERSION = 4.6.0 NVIDIA 391.35 [22:47:57.882] |I| [renderer::gl::create]: GL_SHADING_LANGUAGE_VERSION = 4.60 NVIDIA [22:47:57.883] |I| [renderer::gl::create]: Your GPU only supports texture barrier, performance may not be good on programmable blending games. [22:47:57.883] |W| [renderer::gl::create]: Consider upgrading to a GPU that has shader interlock. [22:47:57.892] |W| [gui::init_font]: Could not find firmware font file at "C:/Users/SAYID/AppData/Roaming/Vita3K/Vita3K/sa0/data/font/pvf\ltn0.pvf", install firmware fonts package to fix this. [22:47:57.895] |I| [gui::init_font]: Using default Vita3K font. [22:47:58.045] |W| [gui::init_app_background]: Background not found for application Settings [NPXS10015]. [22:47:58.046] |W| [regmgr::decryptRegistryFile]: Error while opening file: C:/Users/SAYID/AppData/Roaming/Vita3K/Vita3K/os0/kd/registry.db0, install firmware for solve this! [22:47:58.047] |I| [gui::init_theme]: Default icon found for system App NPXS10003. [22:47:58.048] |I| [gui::init_theme]: Default icon found for system App NPXS10008. [22:47:58.049] |I| [gui::init_theme]: Default icon found for system App NPXS10015. [22:47:58.050] |I| [gui::init_theme]: Default icon found for system App NPXS10026. [22:47:58.079] |W| [gui::init_theme_start_background]: Default start background not found, install firmware for fix this. [22:47:58.460] |I| [compat::update_compat_app_db]: Applications compatibility database is up to date. [22:48:07.485] |I| [gui::set_vsync_state]: V-Sync state: true [22:48:07.537] |I| [load_app_impl]: cpu-backend: Dynarmic [22:48:07.538] |I| [load_app_impl]: CPU Optimisation state: true [22:48:07.538] |I| [load_app_impl]: ngs state: true [22:48:07.538] |I| [load_app_impl]: Resolution multiplier: 1 [22:48:07.539] |I| [load_app_impl]: modules mode: Automatic [22:48:07.541] |I| [load_app_impl]: Title: DEAD OR ALIVE Xtreme 3 Venus [22:48:07.542] |I| [load_app_impl]: Serial: PCSH00250 [22:48:07.543] |I| [load_app_impl]: Version: 1.15 [22:48:07.543] |I| [load_app_impl]: Category: gp [22:48:07.547] |I| [load_module]: Loading module "app0:eboot.bin" [22:48:07.893] |I| [load_self]: app0:eboot.bin: Skipping special segment 0x6fffff01... [22:48:07.893] |I| [load_self]: Loaded module segment 0 @ [0x00005000 - 0x0056730C / 0x81000000] (size: 0x0056230C) of module app0:eboot.bin [22:48:07.899] |I| [load_self]: Loaded module segment 1 @ [0x00568000 - 0x019327E8 / 0x81563000] (size: 0x013CA7E8) of module app0:eboot.bin [22:48:07.899] |I| [load_self]: Linking SELF app0:eboot.bin... [22:48:07.900] |D| [load_var_exports]: NID 0x6c2224ba (NID_MODULE_INFO) at 0x4fe60c [22:48:07.900] |D| [load_var_exports]: NID 0x70fba1e7 (SCE_PROC_PARAMS) at 0x58b5bc [22:48:07.901] |D| [load_var_exports]: NID 0x936c8a78 (SYSLYB) at 0x552124 [22:48:07.902] |W| [load_var_imports]: NID NOT FOUND 0x36878958 (UNRECOGNISED) at 0x517414, setting to stub value 0xdeadbeef [22:48:07.905] |W| [load_var_imports]: NID NOT FOUND 0x3ce6109d (UNRECOGNISED) at 0x517428, setting to stub value 0xdeadbeef [22:48:07.907] |W| [load_var_imports]: NID NOT FOUND 0xddf9bb09 (UNRECOGNISED) at 0x5174ec, setting to stub value 0xdeadbeef [22:48:07.909] |W| [load_var_imports]: NID NOT FOUND 0x82a84e5e (UNRECOGNISED) at 0x51736c, setting to stub value 0xdeadbeef [22:48:07.910] |W| [load_var_imports]: NID NOT FOUND 0xddae7cbe (UNRECOGNISED) at 0x5173c0, setting to stub value 0xdeadbeef [22:48:07.913] |I| [load_module]: Module game_common (at "app0:eboot.bin") loaded [22:48:07.913] |I| [load_app_impl]: Main executable game_common (eboot.bin) loaded [22:48:07.914] |I| [load_module]: Loading module "app0:sce_module/libc.suprx" [22:48:07.937] |I| [load_self]: app0:sce_module/libc.suprx: Skipping special segment 0x6fffff01... [22:48:07.937] |I| [load_self]: Loaded module segment 0 @ [0x01938000 - 0x019898A4 / 0x81000000] (size: 0x000518A4) of module app0:sce_module/libc.suprx [22:48:07.940] |I| [load_self]: Loaded module segment 1 @ [0x0198A000 - 0x0198C8A0 / 0x81052000] (size: 0x000028A0) of module app0:sce_module/libc.suprx [22:48:07.941] |I| [load_self]: Linking SELF app0:sce_module/libc.suprx... [22:48:07.942] |D| [load_var_exports]: Found previously not found variable. nid:0x36878958, new_entry_point:0x19813f0 [22:48:07.942] |D| [load_var_exports]: Found previously not found variable. nid:0x3ce6109d, new_entry_point:0x1980158 [22:48:07.943] |D| [load_var_exports]: Found previously not found variable. nid:0xddf9bb09, new_entry_point:0x198a5b0 [22:48:07.943] |D| [load_var_exports]: Found previously not found variable. nid:0x82a84e5e, new_entry_point:0x1988764 [22:48:07.944] |D| [load_var_exports]: Found previously not found variable. nid:0xddae7cbe, new_entry_point:0x19887f4 [22:48:07.944] |D| [load_var_exports]: NID 0x936c8a78 (SYSLYB) at 0x197f314 [22:48:07.945] |D| [load_var_exports]: NID 0x6c2224ba (NID_MODULE_INFO) at 0x19744dc [22:48:07.945] |I| [load_module]: Module SceLibc (at "app0:sce_module/libc.suprx") loaded [22:48:07.946] |I| [load_module]: Loading module "app0:sce_module/libfios2.suprx" [22:48:07.960] |I| [load_self]: app0:sce_module/libfios2.suprx: Skipping special segment 0x6fffff01... [22:48:07.960] |I| [load_self]: Loaded module segment 0 @ [0x0198D000 - 0x019B9CBF / 0x81000000] (size: 0x0002CCBF) of module app0:sce_module/libfios2.suprx [22:48:07.963] |I| [load_self]: Loaded module segment 1 @ [0x019BA000 - 0x019BF255 / 0x8102D000] (size: 0x00005255) of module app0:sce_module/libfios2.suprx [22:48:07.965] |I| [load_self]: Linking SELF app0:sce_module/libfios2.suprx... [22:48:07.967] |D| [load_var_exports]: NID 0x936c8a78 (SYSLYB) at 0x19b9bc8 [22:48:07.968] |D| [load_var_exports]: NID 0x6c2224ba (NID_MODULE_INFO) at 0x19b0f08 [22:48:07.969] |I| [load_module]: Module SceLibFios2 (at "app0:sce_module/libfios2.suprx") loaded [22:48:07.970] |I| [load_module]: Loading module "vs0:sys/external/libSceFt2.suprx" [22:48:07.971] |E| [load_module]: Failed to read module file vs0:sys/external/libSceFt2.suprx
It goes in game perfectly using vulkan now
It goes in game perfectly using vulkan now
Water is bugged, looks like someone dropped bunch of LSD on it. Or is it all fine on your end?
Vita3K summary
* Version: v0.2.0 3691-31826697
* Build number: 3691
* Commit hash:
* CPU backend: Dynarmic
* GPU backend: Vulkan
Test environment summary
* Tested by: Mahim2000
* OS: Linux Mint 21.3 (Cinnamon)
* CPU: Intel Core i5-1135G7
* GPU: Integrated Intel TigerLake-LP GT2 [Iris XE Graphics]
* RAM: 12 GB
Issues
The Game can't properly render at all in OpenGL. On Vulkan however, everything works buttery smooth... except for the Water. In special places i.e Minigames, Photoshoots etc. (where Water flow and physics is much more detailed), the color looks all glitched, as if someone poured LSD or Kerosene on it. Played on 2x Resolution, but on 1x Resolution, it gives the same bug, so I don't think Resolution is the issue here On other places i.e Background, Menu etc., Water is fine. Can be played from start to finish without much issues.
Screenshots
Recommended labels
* playable
* Ingame +
* graphics bug
Vita3K summary
- Version: v0.2.0
- Build number: 3691
- Commit hash: https://github.com/vita3k/vita3k/commit/31826697
- CPU backend: Dynarmic
- GPU backend: Vulkan
Test environment summary
- Tested by: Slade
- OS: Microsoft Windows 10 Professional (build 19045)
- CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
- GPU: NVIDIA GeForce GTX 1060 6GB
- RAM: 16 GB
Issues
- There are some minor graphical issues with the water in some scenes. These don't affect performance or game play.
- Some errors are thrown when loading the game or exiting back to the main menu. Likely due to the lack of online access.
Screenshots
Log
Recommended labels
- Ingame +
- graphics bug
App summary
- App name: DEAD OR ALIVE Xtreme 3 Venus
- App serial: PCSH00250
- App version: 1.15
Vita3K summary
- Version: v0.2.0
- Build number: 3725
- Commit hash: https://github.com/vita3k/vita3k/commit/81b5daf2
- CPU backend: Dynarmic
- GPU backend: Vulkan
Test environment summary
- Tested by: RetroGameTalk
- OS: Microsoft Windows 10 Professional (build 19045)
- CPU: 11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz
- GPU: NVIDIA GeForce RTX 3070/PCIe/SSE2
- RAM: 49 GB
Issues
- minimal graphic glitches here and there
Screenshots
Log
Recommended labels
- Playable
- graphics bug
App summary
* App name: DEAD OR ALIVE Xtreme 3 Venus * App serial: PCSH00250 * App version: 1.15Vita3K summary
* Version: v0.2.0 * Build number: 3725 * Commit hash: [Vita3K/Vita3K@81b5daf2](https://github.com/Vita3K/Vita3K/commit/81b5daf2) * CPU backend: Dynarmic * GPU backend: VulkanTest environment summary
* Tested by: RetroGameTalk * OS: Microsoft Windows 10 Professional (build 19045) * CPU: 11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz * GPU: NVIDIA GeForce RTX 3070/PCIe/SSE2 * RAM: 49 GBIssues
* minimal graphic glitches here and thereScreenshots
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Log
Recommended labels
* Playable * graphics bug
Is the Water Bug fixed for you? Because there's a common issue for everyone, where in places like Butt Wrestling and Photo Mode (while your girl is resting on the the inflatable raft on the water and other stuff), the water is all glitched up.