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Multi-probe trajectory planning in an intuitive 3D environment
Hi Dan, I got ahold of the NP 2.0 Quad models - probe and headstage at these links: [probe](https://www.dropbox.com/scl/fi/cjqs4g4mugpkiaidqp52z/NPM_FLEX_02-03-014-004.STEP?rlkey=qyd2ysa4w1vrqxxoy9l5k13l3&dl=0), [hs](https://www.dropbox.com/scl/fi/hshpqtpsy455m76bv8bbj/NPM_HS_32-05-025-002.STEP?rlkey=j59y41arjbsbmvem4wfdvofu6&dl=0) (though I guess the HS is just for your interest...
https://browserleaks.com/webgl ``` const canvas = document.createElement('canvas'); const gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); // Check if WebGL is supported if (gl) { const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); console.log('Maximum texture size:', maxTextureSize); }...
- [ ] Convert to .obj - [ ] Add to Pinpoint via rig library
- Ephys Link module in inspector - Shows up in automation first if not connected yet then is hidden - Always shown in visualization mode - Address #352 - Modify...