Vinifera
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Implements `WaterClass` for UnitTypes.
Closes #64
This pull request implements a new key for UnitTypes to control their image when they enter any land with water properties.
[UnitType]
WaterClass=<UnitType>
The graphic class to switch to when this unit enters water. Defaults to <none>
.
NOTE: The original logic for the GDI Amphibious APC's graphic switching is retained if the unit's name matches APC
and does not have WaterClass
set.