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Implements `SpawnsTiberiumType` for TerrainTypes.

Open CCHyper opened this issue 3 years ago • 1 comments

Closes #624

This pull request implements a new key for TerrainTypes to allow overriding the Tiberium which Tiberium trees spawn.

[TerrainType] SpawnsTiberiumType=<TiberiumType> - The type of Tiberium this terrain object will spawn (only if it has IsSpawnsTiberium=yes). The value here should be the same as the name of the Tiberium types section (e.g. Riparius). Defaults to the first entry in the [Tiberiums] list.

CCHyper avatar Oct 05 '21 17:10 CCHyper