Vinifera
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[New Feature] Add a value to override the `EMPulseSparkles` animation played over units.
Description:
When a unit is hit with an EM Pulse weapon, the animation defined at EMPulseSparkles=
in [AudioVisual]
is played over the unit while it is disabled. Adding an override to this would allow greater flexibility to the EM Pulse mechanic.
Possible Implementation:
Add EMPulseSparkles=<AnimType
to WarheadTypes.