Vinifera
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[Vinifera Bug] active electric bolts crashing game while load/save or quit the game
First Check
- [X] I added a very descriptive title to this issue.
- [X] I used the GitHub search to find a similar issue and didn't find it.
- [X] I have attached as much information as possible (screenshots, debug and exception logs, etc).
Description
In https://github.com/Vinifera-Developers/Vinifera/pull/545 electric bolts like the Red Alert 2 Tesla Zapps got added. Adding the values to a weapon with the 'Invisible' projectile works without any issues, except you are trying to load a saved game, create a new save game or quiting the game (via ALF + F4 or "Abort Mission") causing a game crash while the electic bolt is active.
Required Code (optional)
I used that WH for my cheat unit for testing
[CheatTesla] Bright=yes Damage=2500 ROF=120 Range=10.5 Speed=100 Warhead=RailShot ;Report=OBELRAY1 Projectile=Invisible ;only Invisible works Charges=no IsElectricBolt=yes EBoltColor1=255,255,255 ;<r,g,b> Defaults to 255,255,255. EBoltColor2=0,255,0; 82,81,255 ;<r,g,b> Defaults to 82,81,255. EBoltColor3=82,81,255 ;<r,g,b> Defaults to 82,81,255. EBoltSegmentCount=8 ; Default is 8 EBoltLifetime=1700 ; in frames - Default is 17 EBoltIterations=1 ; how many bolts - 1 Iteration are 3 bolts - Default is 1 EBoltDeviation=1.0 ; Default is 1.0
Steps To Reproduce
- Create or modify a WH and add the electic bolt values from the link above and add that weapon to an unit. Make sure to use the Invisible Projectile
- Fire the weapon ingame
- Try to save/load a game or quit the game while the electric bolt animation is active (doesn't care if visible on screen or not)
Expected Behaviour
Load / save a game or quit the game while the bold is active should work as expected, without any crashes.
Actual Behaviour
The game crashes.
Version
nightly 44bec0b
Additional Context
DEBUG_31-03-2024_17-33-15.LOG EXCEPT_31-03-2024_17-33-15.TXT