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[Vanilla Bug] Sensors=yes doesn't do anything

Open Paladin-Bloodmoon opened this issue 1 year ago • 1 comments

First Check

  • [X] I added a very descriptive title to this issue.
  • [X] I used the GitHub search to find a similar issue and didn't find it.
  • [X] I have attached as much information as possible (screenshots, debug and exception logs, etc).

Description

before I get started, this might be a vinifera bug, but I don't recall the tag doing anything without vinifera either, so correct me if I'm wrong

the rules.ini tag "Sensors=yes" doesn't actually do anything that you'd think a unit with sensors would do, you get no stealth detection.

Required Code (optional)

Sensors=yes would probably need to used in conjunction with a new tag so you can customize stealth detection radius too, tag would be "SensorRadius="

Steps To Reproduce

put Sensors=yes on literally any unit, move to a cloaked unit

Expected Behaviour

should reveal the cloaked unit the same way the mobile sensor array does

Actual Behaviour

doesn't do jackshit

Additional Context

No response

Paladin-Bloodmoon avatar Nov 17 '23 18:11 Paladin-Bloodmoon