Vinifera
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[New Feature] Draw animation over tactical view
First Check
- [X] I added a very descriptive title to this issue.
- [X] I used the GitHub search to find a similar issue and didn't find it.
- [X] I have attached as much information as possible (screenshots, videos, links, etc).
Description
When the game transitions to and from an Ion Storm, a short radio static animation (static.shp
, I presume) is drawn tiled over the tactical view. This animation is independent from any map objects. If this feature can be expanded, it could be used to, for example, efficiently simulate rain or snowfall.
Proposed Code (optional)
Tactical view animations could be triggered via various means, be it game objects (weapons? anims?) or map triggers. New INI keys or trigger action types would be required, ones that allow specifying what (anim type), where (coords), and how to draw the animation (fixed or tiled).
Additional Context
No response