Vinifera icon indicating copy to clipboard operation
Vinifera copied to clipboard

[New Feature] Aircraft "attack style" ini tags

Open Paladin-Bloodmoon opened this issue 1 year ago • 0 comments

First Check

  • [X] I added a very descriptive title to this issue.
  • [X] I used the GitHub search to find a similar issue and didn't find it.
  • [X] I have attached as much information as possible (screenshots, videos, links, etc).

Description

TS has only 3 basic aircraft attack styles, and very specific conditions are required for 2 of those to styles to function properly. I propose new ini keys for aircraft vehicles that designate which style of attack they are meant to perform, along with weapon tags like Burst= to apply to weapons used on aircraft.

Proposed Code (optional)

I want to propose 5 new "AttackStyle=" tags (and some tags that accompany them), 3 of which will be for the 3 vanilla attack styles, and 2 will be for brand new attack styles.

for vanilla styles: AttackStyle=CurleyShuffle ;acts like Harpy/Orca Fighter AttackStyle=Banshee ;acts like Banshee AttackStyle=Bomber ;acts like Orca Bomber

for new styles: AttackStyle=Strafe ;fires projectiles ahead of the aircraft (similar to the RA1 Yak fighter) by a defined number of cells ahead of the aircraft StrafeRange=## ;how many cells ahead of the aircraft should the projectiles impact after being fired, can be a negative value

AttackStyle=FireNForget ;rapidly fires it's entire payload at the target, then immediately returns back to base, similar to AttackStyle=Banshee, but will begin to turn around as it fires the payload, ignores weapon ROF, will fire as if weapon ROF=1

Additional Context

No response

Paladin-Bloodmoon avatar Jul 03 '23 00:07 Paladin-Bloodmoon