Vinifera
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[New Feature] Aircraft "attack style" ini tags
First Check
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Description
TS has only 3 basic aircraft attack styles, and very specific conditions are required for 2 of those to styles to function properly. I propose new ini keys for aircraft vehicles that designate which style of attack they are meant to perform, along with weapon tags like Burst= to apply to weapons used on aircraft.
Proposed Code (optional)
I want to propose 5 new "AttackStyle=" tags (and some tags that accompany them), 3 of which will be for the 3 vanilla attack styles, and 2 will be for brand new attack styles.
for vanilla styles: AttackStyle=CurleyShuffle ;acts like Harpy/Orca Fighter AttackStyle=Banshee ;acts like Banshee AttackStyle=Bomber ;acts like Orca Bomber
for new styles: AttackStyle=Strafe ;fires projectiles ahead of the aircraft (similar to the RA1 Yak fighter) by a defined number of cells ahead of the aircraft StrafeRange=## ;how many cells ahead of the aircraft should the projectiles impact after being fired, can be a negative value
AttackStyle=FireNForget ;rapidly fires it's entire payload at the target, then immediately returns back to base, similar to AttackStyle=Banshee, but will begin to turn around as it fires the payload, ignores weapon ROF, will fire as if weapon ROF=1
Additional Context
No response