Vinifera
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[New Feature] Allow debris animations not to splash
First Check
- [X] I added a very descriptive title to this issue.
- [X] I used the GitHub search to find a similar issue and didn't find it.
- [X] I have attached as much information as possible (screenshots, videos, links, etc).
Description
When a debris animation (animation type with Bouncer=yes
) hits water, the animation is replaced with a splash. This happens even if the animation's warhead should prevent this via Conventional=no
. This creates a significant limitation for invisible debris anims, which are commonly used by TS modders as a workaround to deliver damage over area.
Proposed Code (optional)
The metallic debris (DBRIS-
) in the vanilla game use the TankOGas
warhead, which doesn't have Conventional=yes
set. In other words, changing this hardcoded splash-generating behavior would cause such debris to no longer splash in water. Therefore, a new art INI key might be required, which could reuse the name Conventional
for simplicity's sake:
[AnimationType]
Conventional=<bool> ;should this animation cause a splash on water? If the animation type also has Bouncer set, defaults to yes, otherwise no.```
### Additional Context
_No response_