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[New Feature] Passive income via tiberium consumption

Open Paladin-Bloodmoon opened this issue 1 year ago • 0 comments

First Check

  • [X] I added a very descriptive title to this issue.
  • [X] I used the GitHub search to find a similar issue and didn't find it.
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Description

so, I had this thought today, what if there was a way to consume the extra tiberium you have in storage, so you don't need a ton of silos, and turn into a source of passive income, power boost, speed boost, or effect radius boost?

Proposed Code (optional)

Consumer= ;yes/no tag for both vehicles and structures, for structures: designates the structure can be able to consume tiberium in silo/refinery storage. for vehicles: designates the unit can consume tiberium in its storage (default=no)

ConsumeRate= ;decimal based tag to determine the rate at which tiberium is consumed, 0=super fast,100=no consumption (default=100)

ConsumptionRatio= ;requires two numbers separated by a comma, first number (X) is input units of tiberium, second number (Y) is output units per X

ConsumerOutput= ;ToPower, or ToCash

DeployToConsume= ;yes/no tag for vehicles, uses Mobile EMP logic to toggle on/off consumption (default=no)

Additional Context

No response

Paladin-Bloodmoon avatar Apr 13 '23 20:04 Paladin-Bloodmoon