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Concise, declarative C# UI markup for .NET browser / native UI frameworks

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I am learning CSharpForMarkup; encountered issue with example WinUI when using WinUI library source instead of nuget packages. Seems functional if I comment out the exception. Do not know things...

E.g. for WinUI, the inline doc for the `Button()` factory methods does not document which property is the default bind property. This happens when the default (here `CommandProperty`) is defined...

There is a C#-only part of WinUI3 - `WindowsCommunityToolkit`, that as I understand, not supporting. _Originally posted by @YegorStepanov in https://github.com/VincentH-Net/CSharpForMarkup/issues/19#issuecomment-1000878827_

winui

### Is there no support for `VisualStateManager`? ![image](https://user-images.githubusercontent.com/19392641/147361546-f763d657-ac9c-45dd-992a-b1af08e2fe50.png) _Originally posted by @YegorStepanov in https://github.com/VincentH-Net/CSharpForMarkup/issues/19#issuecomment-1000878827_

winui

I would love to use it with [Unity](https://unity.com/)'s DOM-like [UI Toolkit](https://docs.unity3d.com/Manual/UIElements.html). This would be really helpful since game UI is pretty stuck in the stone age. I was hoping there...

Consider adding an additional Grid helper to help when doing this: ```xml ``` This also applies when referencing a size group and width: ```xml ```

For some reason, adding this to a client project breaks the current Helper class (haven't investigated deeply enough what other options are): ```csharp namespace CSharpMarkup.Wpf; public static class Helpers {...