Vincent Lamy
Vincent Lamy
cf https://blenderartists.org/t/polycount/1193257/4 use `bm.from_object(obj, bpy.context.evaluated_depsgraph_get())` instead of `bm.from_mesh(obj.data)`
when objets using same mesh data are selected, only one instance should be show in the list (with maybe a char showing that this object is an instance? like `#`?)
add a checkbox enabling an automatic refresh system (not necessarily each ui draw, but each seconds for example)
and see a kind of progress-bar feedback, to know if we're approching this limit or not
to get an example, we can check ExtraInfo addon code
need to take into account instances (so they get same color): ```python import bpy import random def returnRandColor(): return random.randrange(0, 1000000) / 1000000 for obj in bpy.context.selected_objects: obj.color = (returnRandColor(),...
an example code here : https://github.com/Korchy/blender_material_brute_force
https://github.com/Vinc3r/Blender-Python-Snippets/blob/master/blender-2.8%2B/detect-negative-scale.py
- [ ] diffuse node color to viewport color - [ ] principled node color to viewport color - [ ] gltf node color to viewport color - [ ]...