ReTiCo
ReTiCo copied to clipboard
Real Time Companion, a Blender add-on made to work faster, oriented 3D realtime and glTF workflow.
need to take into account instances (so they get same color): ```python import bpy import random def returnRandColor(): return random.randrange(0, 1000000) / 1000000 for obj in bpy.context.selected_objects: obj.color = (returnRandColor(),...
an example code here : https://github.com/Korchy/blender_material_brute_force
https://github.com/Vinc3r/Blender-Python-Snippets/blob/master/blender-2.8%2B/detect-negative-scale.py
- [ ] diffuse node color to viewport color - [ ] principled node color to viewport color - [ ] gltf node color to viewport color - [ ]...
in 3DRT due to lightmap assignation we have to break material instanciation, but for the workflow it's often needed to reassign and come back to the base material. for example,...