opengl-tutorials
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Function for text file to string conversion:
I recognize that, given the stark lack of mentions on this topic that this may be an error exclusive to me. Thank you in advance for putting up with a novice's missteps. I have c&p'd the code as written for the organizing/shaderClass.cpp and continue to flag the same error at the junction of "throw(errno);" (exception unhandled, int at memory location). The address "0xccccccc...", found in the Shader Constructer defined afterward and returned from the get_file_contents function, purportedly means that the memory is allocated but not initialized. Any assistance in this would be an honor.
It is unable to be converted from a long long unsigned int to a long long int.
Do you have your necessary assets for your program inside your executable folder?