First-Person-Controller-VeryHotShark
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This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for your own needs. I started this project because i wanted to creat...
Hey there! I'm really enjoying using this asset package! However, one drawback I have is I have no idea how to add footsteps. I'm currently working on a horror game...
Trying to figure out what changes the look rotation speed. A Little more documentation would be great. As others had said, this is really good fps compared to others out...
Here is the video https://www.youtube.com/watch?v=jyTK4Gww6mM @VeryHotShark plz help c:
Hi, I've implemented some changes to be able to freeze the camera from other game scripts, but I had to make `cameraInputData` in InputHandler.cs public for it to work. Feels...
When I add a new object and place the script, I don't see it as interactive. Thanks!
While I was playing around with the sample scene, I found that if you sprint "left + toward" and look at your "right" will slow you down. Same with opposite...
This is a great asset. Thank you so much! Would it be possible to package up the required assets into a Unity Package for easy consumption?
Hi, I've been long searching for a polished, smooth, high quality first person player controller, and I finally found this, which is 90% there. I've been rigorously testing it for...
Hey, I'm not sure if this is the correct place to ask, but is there any chance for a footstep system? Shooting a raycast and seeing what layer the object...