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Information and links about Epic's Unreal Engine including Verse programming language for UEFN, Unreal, Fortnite and the Metaverse along with UE5 and the UE6 convergence

The UNREAL Universe

Verse, and UEFN and Fortnite and UE5 with a convergence of the tech upcoming in UE6 This started as a collection of all the information and links about Epic's Verse programming language, but since Verse is expected to converge into the general Unreal codebase in 2024 or 2025 the scope of information found here will expand to be more useful to everyone in the Unreal Universe with the addition of information on Fortnite as well as the traditional Unreal UE5 ecosystem

General Unreal News - https://www.unrealengine.com/en-US/feed

This Document

The document is organized by categories of

  • Unreal Programming Languages
    • Low level (C++, Verse)
    • High level (Blueprints, VisualVerse)
  • Extra Programming Languages
    • Python (Editor scripting)
    • Python (via Addon)
    • C# and F# (via Addon)
    • Lua (via Addon)
  • Important Companions such as Blender

There is also a "Type of Interest" set of categories that I hope to feature with a color code of some sort:

  • Background, History and Future Directions
  • A Learning path via Document Links
  • A Learning path via Video Tutorial Links
  • Quick Reference Links
  • Lists of Tools and Utilities
  • Lists of Plugins and Addons, both OSS/Free and recommended commercial
  • Samples, Examples and Full Featured Code
  • 3D and 2D Assets, both OSS/Free and recommended commercial
  • Pointers to other collections of Game Development info

Epic Games

  • Hopefully more detail can eventually be found at https://github.com/VerseMetaVerse/EpicGames
  • https://github.com/EpicGames/Signup To access our repositories,
    • sign up for an Epic account at UnrealEngine.com https://www.unrealengine.com/ and
    • register your GitHub ID using these instructions. https://www.unrealengine.com/ue4-on-github
    • After that, you can find our repositories here: Unreal Engine https://github.com/EpicGames/UnrealEngine and https://github.com/EpicGamesExt
    • Blender addons that improve the game development workflow between Blender and Unreal https://epicgamesext.github.io/BlenderTools/ https://github.com/EpicGamesExt/BlenderTools
    • Official mirror of Blender https://github.com/blender/blender http://www.blender.org/
  • https://github.com/jaydenmilne/steamsync Tool to automatically add games from the Epic Games Launcher to Steam
  • https://github.com/nikop/epic-games-ratings Ratings for all games in Epic Games Store
  • https://www.unrealengine.com/en-US/feed
  • https://www.unrealengine.com/en-US/uses/switching-to-unreal-engine
  • https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5-3-documentation
  • https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/tabs/106-unreal-engine-5-4
  • Epic Games Ownership - https://en.wikipedia.org/wiki/Epic_Games
    • Tim Sweeney 51.4% https://en.wikipedia.org/wiki/Tim_Sweeney_(game_developer)
    • Tencent 40% https://en.wikipedia.org/wiki/Tencent
    • Disney 9% https://en.wikipedia.org/wiki/The_Walt_Disney_Company
    • Sony 5.4% https://en.wikipedia.org/wiki/Sony
    • Kirkbi (LEGO) 3.2% https://en.wikipedia.org/wiki/Kirkbi

Creating with Unreal

  • Verse
  • Visual Verse
  • Blueprints
  • C++
  • Other

Verse (UEFN, UE6)

"Verse is being designed as a programming language for the metaverse, with upcoming features to enable future scalability to vast open worlds built by millions of creators for billions of players. Verse is launching in Fortnite today, and will come to all Unreal Engine users a couple years down the road." https://www.unrealengine.com/en-US/blog/dive-into-epic-s-announcements-from-gdc-2023

Verse has been designed by Simon Peyton Jones and Tim Sweeney but very few people should start their Verse learning journey by examining the design.

Visual Verse (UE6 ?)

  • Verse will function like C++ currently does and a new layer with a concept like Blueprints will be coming
  • Visual Verse from UnrealVerseGuru
  • This empty repo could be a place holder or just some random thing - https://github.com/EpicVerseStudio

Blueprints (UE5, UE6)

C++ (UE5, UE6)

Other Programming Languages

Unreal Engine .NET (C#, F#)

  • Unreal Engine .NET 6 integration - UnrealCLR is a plugin which natively integrates .NET host into the Unreal Engine with the Common Language Runtime for direct execution of managed code to build a game/application logic using the full power of C# 10.0, F# 6.0, and .NET facilities with engine API. The project is aimed at stability, performance, and maintainability. https://github.com/nxrighthere/UnrealCLR
  • UnrealSharp attempts to add a dotnet core integration to some parts of Unreal Engine. It does this by creating what the dotnet documentation calls a "native host" in the context of a subsystem, and exposes functionality by providing function pointers to dotnet https://github.com/lambda-snail/UnrealSharp

Python

  • A Recipe Book on ways to use Python in Unreal Engine 5 written by Brian Kortbus https://github.com/bralkor/unreal_python_recipe_book
  • Some of my personal scripts i made to use for my own projects, but free of charge to be used for any project https://github.com/mamoniem/UnrealEditorPythonScripts
  • GameLink is for faster iterations than ever been possible, and at the same time a huge reduction in the time, effort & most importantly the “Cost” of game development. https://github.com/mamoniem/ugl
  • Visual Studio Code extension with features to assist when writing python code for Unreal Engine https://github.com/nils-soderman/vscode-unreal-python
  • This project is a collection of internal tools developed in Python for working with Unreal Engine. It includes functionalities for retrieving version information from a Git repository, updating Unreal Engine configuration files, and handling template files. https://github.com/IT-Hock/UEBuildTools logo

Lua

Tencent 18461506

  • NOTE: Tencent owns 40% of Epic Games, they appear to have TWO separate Lua plugins:
  • lua dev plugin for unreal engine 4 or 5 https://github.com/Tencent/sluaunreal
  • A feature-rich, easy-learning and highly optimized Lua scripting plugin for UE. https://github.com/Tencent/UnLua
    • UnLua
    • https://github.com/Tencent/UnLua/blob/master/Docs/EN/UnLua_Programming_Guide.md

UNREAL STUDIO

Minimum and recommended hardware specifications and necessary software for developing with Unreal Engine (also includes specs for a typical system used at Epic) https://dev.epicgames.com/documentation/en-us/unreal-engine/hardware-and-software-specifications-for-unreal-engine

Docs: https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5-4-documentation?application_version=5.4 Forum: https://forums.unrealengine.com/categories?tag=unreal-engine

UE6

Since Verse is expected to converge into the general Unreal codebase in 2024 or 2025 the scope of information found here will probably expand to be more useful to everyone

UE5

Since Verse is expected to converge into the general Unreal codebase in 2024 or 2025 the scope of information found here will probably expand to be more useful to everyone

UEFN

UEFN Docs: https://dev.epicgames.com/documentation/en-us/uefn/unreal-editor-for-fortnite-documentation Fortnite Creative Docs: https://dev.epicgames.com/documentation/en-us/fortnite-creative/fortnite-creative-documentation Verse Docs: https://dev.epicgames.com/documentation/en-us/uefn/learn-programming-with-verse-in-unreal-editor-for-fortnite UEFN Forum: https://forums.unrealengine.com/categories?tag=fortnite

Unfortunately, the only way to compile and run Verse programs is within the UEFN editing environment. (See below for a list of experimental Verses) Verse will eventually beccome standard in all versions of Unreal in order to provide increased security and massive scale, which is essential to supporting a MetaVerse.

Verse is supposed to be released as OSS at which point we might see a stand alone compiler which would really reduce one barrier to learning the language. You could then also envision from that a Jupyter compatible version that would encourage adhoc and online learning.

Delivering the first version of of Verse as Unreal Editor for Fortnite (UEFN) means that there are 3 sub systems of concern in making a Verse program:

  • The Verse Language itself - https://github.com/kbfngg/uefn/blob/main/modules/Verse/Verse.digest.verse
  • An interface API to Unreal - https://github.com/kbfngg/uefn/blob/main/modules/UnrealEngine/UnrealEngine.digest.verse
  • An interface API to Fornite - https://github.com/kbfngg/uefn/blob/main/modules/Fortnite/Fortnite.digest.verse

Every Verse project generates 3 digest files that correspond to that

  • KBFNGG - (see links just above) - https://github.com/kbfngg/uefn
  • https://github.com/LemonGamingFN/uefn-verse-digests
  • https://github.com/LilWikipedia/UEFNVerseAssistant

UEFN Features You Can Only Build With Verse - https://dev.epicgames.com/community/learning/talks-and-demos/Vln0/fortnite-uefn-features-you-can-only-build-with-verse-unreal-fest-2023

FAB.COM

The New Asset Store (Included in UEFN, part of UE6?)

Sample Games

Verse Samples

UEFN Fortnite Islands on Github

  • For Temple: https://github.com/pheobus78/UEFN_ForTemple and access it at https://www.fortnite.com/creative/island-codes/9444-4916-7452
  • Cyber Tag: https://github.com/ViktorNorman/Cyber-Tag and access it at https://www.fortnite.com/creative/island-codes/0045-2606-3270

Blueprint Samples

C++ Samples

  • AirSimDroneManual
  • Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research https://github.com/microsoft/AirSim
  • Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University https://github.com/tomlooman/ActionRoguelike
  • https://github.com/KARNB24/Astral-Warfare Welcome to Astral Warfare: Quantum Reckoning, an action-packed game developed on Unreal Engine 5.3.2

TOOLS

Verse and UEFN Tools

  • Epic UEFN - https://store.epicgames.com/en-US/p/fortnite--uefn
  • Visual Studio Code - used by UEFN to edit Verse code
    • https://code.visualstudio.com
    • https://en.wikipedia.org/wiki/Visual_Studio_Code
    • Note that UEFN installs a VS Code Extension for Verse automatically

Misc Verse Tools

  • VSCode extension: Visual Reference Explorer & Helper for Verse - https://github.com/cronofear-dev/VerseReferenceExplorer
  • https://github.com/Manifest-Git/verse-extension
  • vscode extension containing a collection of snippets for the Verse programming language - https://github.com/Ethan-Guest/verse-language-snippets
  • Verse Helper extension for VS Code https://github.com/konstantinbelyakov/verse-helper-vscode
  • Meshcapade support for Unreal Editor for Fortnite (UEFN) This plugin allows you to quickly retarget motions created on the Meshcapade.me platform onto your own characters in Unreal Editor for Fortnite. Bodies created on the Meshcapade platform are created using the SMPL core technology, and are thus referred to as SMPL-bodies. https://github.com/Meshcapade/mc-uefn

Fortnite Tools

  • https://github.com/LeleDerGrasshalmi/FortniteEndpointsDocumentation
  • https://github.com/MixV2/EpicResearch Research about Epic's non-documented API. All the documentation can be found within the docs folder.
  • https://github.com/fnbrjs/fnbr.js A library to interact with Epic Games' Fortnite HTTP and XMPP services
  • https://github.com/FortniteCentral/MercuryCommons A common utility package for CUE4Parse and interfacing with Epic Games/Fortnite services.

UE5 Tools

General Tools and Plugins for Unreal Studio

  • https://github.com/JonasReich/OpenUnrealAutomationTools Lightweight scripts for automating UE4 / UE5 processes like builds, automation tests, etc.
  • https://github.com/JonasReich/OpenUnrealUtilities Open Unreal Utilities - Open Source Utilties for Unreal Engine
  • https://github.com/NotYetGames/DlgSystem Dialogue Plugin System for Unreal Engine
  • https://cdn1.epicgames.com/ue/product/Screenshot/OptimizationToolFull-1920x1080-e51ff7b569d5dc9b63e826037dda09c6.png?resize=1&w=1920 https://www.unrealengine.com/marketplace/en-US/product/optimization-debug-tool The Optimization Debug Tool Helps you to do easy optimization for multiple static and skeletal meshes related to LODs and Nanite methods, as well as optimization for textures associated with quality and memory use. On the other hand, the tool can spot and debug almost any aspect of game development, and the additional ability of the tool includes the option to modify quality settings and set them in-game in a few simple clicks.
  • https://cdn1.epicgames.com/ue/product/Screenshot/Sunset-1920x1080-9915cf54f5965e863c9291101e9206fd.jpg?resize=1&w=1920 https://www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky A flexible dynamic sky system with natural cloud motion, plus customizable sun, moon and stars.

Blueprint Tools

Tools that help make Blueprints

  • https://github.com/nachomonkey/RefreshAllNodes plugin that refreshes and compiles all of your blueprints
  • https://github.com/rfsheffer/RyHelpfulHelpers/raw/master/Resources/Icon128.png https://github.com/rfsheffer/RyHelpfulHelpers Extremely helpful helper functions for developing Blueprint and C++ projects in Unreal Engine. https://www.unrealengine.com/marketplace/en-US/product/ryan-s-helpful-helpers
  • https://user-images.githubusercontent.com/47295080/147773806-fbaae57b-51e7-400f-a1a4-88a92bd77bd4.png https://github.com/LouisRaverdy/DiscordRPC plugin for making presence, invite, join and spectating with Discord.
  • https://github.com/gjverhoeff/sumatras-studios-tools Evolving Blueprint Library plugin with functions I use often within Unreal Engine 5. Small now, but adding when a new function is needed.
  • https://github.com/DoubleDeez/MDViewModel Model-View-ViewModel Plugin with automatic data binding to use in UMG Widget, Actor, and Object Blueprints
  • https://github.com/DoubleDeez/MDMetaDataEditor plugin to enable editing meta data of Blueprint Properties, Functions, and Function and Event Parameters
  • https://github.com/pramberg/NeatFunctions plugin that adds some new metadata tags you can put on UFUNCTIONs to get a better user experience when the functions are used in Blueprint.
  • https://github.com/Incanta/unreal-bp-csv-parsing plugin that adds CSV parsing blueprint nodes
  • https://github.com/ZackBradshaw/Bluepy Plugin for unreal to generate blueprints using Gen AI
  • https://github.com/uextm/UEXTMIntegers Wrappers for integer types to enable Blueprint/UPROPERTY/UFUNCTION support in Unreal Engine.
  • https://github.com/HoussineMehnik/UE4-EditorScriptingToolsPlugin Extend and customize some part the Unreal Editor using Blueprints. The plugin comes with some basic tools samples. https://unrealengineresources.com/plugins
  • https://github.com/Yorshka-Vermilion/UnrealEngine---Maze-generator-and-solver blueprint for generating mazes of given size, and build in algorithms (A* and wall-follower) to solve them.
  • https://github.com/heyomidk/HardReferenceFinder editor plugin for identifying hard references in a blueprint graph.
  • https://github.com/jlnordin/LiveBlueprintVariableDebugging plugin that adds support for viewing live Blueprint variable values directly in the Actor details pane when playing or simulating in the editor.
  • https://github.com/thejinchao/turbolink plugin enables Google gRPC work with Unreal Engine using C++ and Blueprint

C++ Tools

Tools for Unreal based on C++

  • A Voxel Plugin for Unreal Engine https://github.com/Phyronnaz/VoxelPlugin
  • Design-agnostic node system for scripting game’s flow in Unreal Engine https://github.com/MothCocoon/FlowGraph

Misc C++ Tools and Libs of interest to Unreal Developers

  • The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure. https://github.com/assimp/assimp

BLENDER ADDONS

  • Blender addons that improve the game development workflow between Blender and Unreal https://epicgamesext.github.io/BlenderTools/ https://github.com/EpicGamesExt/BlenderTools
  • Official mirror of Blender https://github.com/blender/blender http://www.blender.org/
  • - Stable Diffusion built-in to Blender https://github.com/carson-katri/dream-textures

REFERENCE

Verse Reference

Books and Reference

A very basic Verse Book src Read it here

  • The book has an NPC Dialog Example: https://verse-book.netlify.app/examples/custom-npc-dialog/

Articles

Reddit

  • https://www.reddit.com/r/uefn/
  • https://www.reddit.com/r/FortniteCreative/
  • https://www.reddit.com/r/TheFortniteCreatives/
  • https://www.reddit.com/user/UnrealVerseGuru/
  • https://www.reddit.com/r/VerseUnreal/

Verse and UEFN Education

  • The Fortnite Sensei
    • from the amazing Unreal Sensei - https://www.youtube.com/@unrealsensei
    • https://www.unrealsensei.com/
  • Warforge https://www.youtube.com/@WarforgeXP
  • Pi Equals Three https://www.youtube.com/@piequalsthree3200
    • https://github.com/PiEqualsThree/UEFN-Tutorials
  • Graeme Bull - https://www.youtube.com/playlist?list=PLFwDePNaxc-k37rZBSib8IrT8Ot0rDwbX

Creator Portal Info

  • A discord bot that checks creators islands for new islands and concurent players - https://github.com/eason825/CreatorBot

Other link repos

Verse

  • Awesom Verse (not updated) https://github.com/spilth/awesome-verse
  • UnrealVerseGuru https://github.com/UnrealVerseGuru/VerseProgrammingLanguage
    • https://github.com/UnrealVerseGuru
    • https://www.youtube.com/@UnrealVerseGuru
    • https://unrealverseguru.github.io
    • https://www.reddit.com/user/UnrealVerseGuru/
    • https://www.reddit.com/r/VerseUnreal/
    • https://twitter.com/UnrealVerseGuru

UE5

  • https://github.com/Coop56/awesome-unreal
  • https://github.com/insthync/awesome-unreal
  • https://github.com/mikeroyal/Unreal-Engine-Guide AI created mess of mostly useless info

Epic Docs

Epic Forums

Epic Reference

Epic Specific How To

Epic Templates

Epic Intro

Misc Info

  • Max size of a UEFN Island/Map from UnrealVerseGuru on Musk Platform
  • https://www.reddit.com/r/uefn/
  • https://www.reddit.com/user/UnrealVerseGuru/
  • https://www.reddit.com/r/VerseUnreal/
  • https://www.reddit.com/r/FortniteCreative/
  • Tracking UEFN versions - https://github.com/Mast3rGamers/UEFN-releases
  • https://github.com/Tevtongermany/UEFN-Assets-Gallery/wiki
  • Giant information repository (JA) but has useful diagrams and links - https://github.com/ken-okabe/functional-programming-from-scratch-ja

Verse Experimental User Implementations

  • A mini-Verse implementation - https://github.com/gregr/experiments/tree/master/verse
  • Verse Interpreter - https://github.com/Benson-sama/Verse-Interpreter
  • Experiments with the Verse Calculus in miniKanren - https://github.com/webyrd/wreckto-verseo
  • Verse Compiler - https://github.com/Elioby/VerseCompiler
  • Verse Interpreter (Python) - https://github.com/Marcel-TO/Verse-Interpreter-in-Python
  • Verse Interpreter (Haskel) - https://github.com/michifueby/Verse-Interpreter
  • WIP - An abstract machine for the Verse language Eric Conlon - https://github.com/ejconlon/lyric
  • Verse Interpreter (C#) - https://github.com/onur1211/verse-interpreter
  • "This repo was a first try to create a VS Code language extension for a own version of the Verse language. Unfortunately I wasn't very successful for now, just startet off. And it is currently not planned to finish this attempt." - https://github.com/m1sjo/vsCode-verse-language-extension

Misc Verse code on Github

  • STARS - if you have wandered to this repo wondering why I gave your project a STAR, well first a reward for uploading any Verse Code which is not common at all and second it makes easier for me to identify new projects with Verse...

This list is NOT curated but it might be useful to you since it is surprisingly hard to search for Verse code repos on Github due to name congestion (any topic with a -verse e.g. SpiderVerse) and the lack of a GitHub language type for Verse

  • https://github.com/kbfngg/uefn
  • Verse Samples - https://github.com/OsirionGG/Verse-Samples
  • https://github.com/kbfngg/verse-modules
  • https://github.com/Petlja/demo_uefn_mini_games
  • https://github.com/svarelanic/LightsPuzzle
  • UEFN Verse Library - https://github.com/IslandArchitekt/UEFN-Verse-Library
  • Advent of Code 2023 in Verse for UEFN - https://github.com/zachlute/AdventOfCode2023
  • UEFN Devices - https://github.com/sanxfxteam/uefn-devices
  • A repository for UEFN (Unreal Editor for Fortnite) generic devices - https://github.com/garrettpfoy/uefn-generic-devices
  • https://github.com/futouyiba/UefnVerseCode
  • UEFN - Custom game made in Unreal Engine for Fortnite Creative (only Verse code) - https://github.com/Gguardiola/UnrealEngine-Fortnite-CarZoneFights.
  • custom UEFN button written in Verse - https://github.com/imcouri/verse_custom_button
  • Code snippets in Verse Language https://github.com/phanmer/uefn
  • I create tutorials for Verse in Unreal Editor for Fortnite on my YouTube channel: https://www.youtube.com/channel/UCsg1W2c0YnHLbQT9S_d4V5A - the code snippets for each video so you can easily copy + paste! Use this code freely in your own games and experiences. Enjoy! https://github.com/nulleqcodes/uefn-tutorials
  • This repo is supposed to contain code snippets in Verse, and make learning process easier - https://github.com/powolnik/Verse-Reference-Library
  • All infomation and code in this file some files look like code but is strictly code info - https://github.com/Tstrongvode/codesverse
  • boss example code just use to modify - https://github.com/Tstrongvode/BossExampleRepo
  • lichbossfightmechanics a bunch of resources to train chatgpton - https://github.com/Tstrongvode/GPTlichbossfightmechanics
  • just copy and pasting digest info - https://github.com/Tstrongvode/versedigest
  • https://github.com/tuurGevers/uefn_raycasting
  • https://github.com/tuurGevers/UEFN_NPC_utils
  • https://github.com/tuurGevers/uefn-timer-lib
  • https://github.com/tuurGevers/hexagon_tilr_generation_uefn
  • https://github.com/tuurGevers/procedural-dungeon
  • https://github.com/tuurGevers/conway_verse
  • https://github.com/tuurGevers/verse_utils
  • A collection of verse snippets I made to use in UEFN https://github.com/mephistia/verse-snippets
  • https://github.com/Yuvin15/VerseCode-For-Upcoming-game
  • https://github.com/imcouri/verse_custom_button
  • Verse code used across my projects https://github.com/babakaros/Verse
  • Verse snippets for use with UEFN https://github.com/mandeep/VerseMaxxing
  • Explore a growing collection of code files and libraries designed to simplify and enhance your content creation process using Unreal Editor and Verse. This toolkit streamlines repetitive tasks and empowers you to build content faster. We welcome contributions from fellow developers who share our passion for enriching the Fortnite content creation landscape. https://github.com/NeurealUEFN/Verse
  • https://github.com/EthanSkltn/Fortnite-1v1-buildfight-map-UEFN-verse.
  • https://github.com/Semoyy/UEFN_Infinite
  • https://github.com/Meshcapade/mc-uefn
  • https://github.com/appiemaster/TimerUI
  • NextbotAI https://github.com/Dyplay/NextbotAI_UFEN
  • Verse Devices https://github.com/naz-zal/UEFN-Verse
  • https://github.com/liyability/custom-playspace
  • https://github.com/verse-commons/verse-commons
  • https://github.com/JeremyThomsen96/VerseBasicCollision
  • https://github.com/Monnapse/UI-Extension-for-UEFN
  • https://github.com/JonyWhalee/instantRespawn
  • https://github.com/Tsaryii/Verse-Snippets
  • https://github.com/appiemaster/Bingo
  • https://github.com/appiemaster/Choose-Your-Fortnite-Banner
  • https://github.com/Wesleystone88/Verse_Devices
  • https://github.com/vcu-ssg/ssg-gamedev-uefn-verse
  • https://github.com/PiEqualsThree/Custom-UI
  • https://github.com/PiEqualsThree/UEFN-Tutorials
  • https://github.com/PiEqualsThree/Verse-Scripts
  • https://github.com/Binpuki/verse_tools
  • https://github.com/Mostafa-Elbadry/Verse-Language
  • https://github.com/The3v0luti0n/CreativeVerseExamples
  • https://github.com/nhapq/uefn_verse_examples
  • https://github.com/BushyCreate/PaperFN
  • https://github.com/AloofBuddha/learn-verse
  • https://github.com/mikeyaworski/UEFN-Verse-Devices
  • https://github.com/bk-kurt/UE-fortnite-device-timer-via-verse
  • https://github.com/nazmi1414/UEFN-VerseLanguage-portfolio
  • https://github.com/colory-games/LetsLearnUEFN-VerseForBeginners-Samples
  • https://github.com/nhapq/uefn_verse_examples
  • https://github.com/eiei114/uefn_mvp_sample
  • https://github.com/MadsMGrin/Verse
  • https://github.com/GholemHub/UEFN_Verse_Examples
  • https://github.com/ppmasa8/UEFN_Verse_practice
  • https://github.com/CristovaoVictorOLM/UEFN-MAP-PICTURES-AND-VERSE-CODE
  • https://github.com/imaginarycomponent/RedVsBlueSample
  • https://github.com/jack-whatley/uefn-weather-code
  • https://github.com/Klenky/Verse-UEFN-Practice
  • https://github.com/benmac0/UEFN
  • https://github.com/iwaken71/IwakenVerseToolkit
  • https://github.com/Halforctimelord/UEFN-Verse-CreatureSpawner
  • https://github.com/JuNijen/CK_UEFN
  • https://github.com/RedAvengerYT/VerseScriptsUEFN
  • https://github.com/AitorWesterhof/PublicUEFNScripts
  • https://github.com/mattyatea/uefn
  • https://github.com/ZenixYT/UEFN-scripts
  • https://github.com/colory-games/Unreal-VerseBeginnerEdition-Samples
    • Docs: https://colory-games.net/site/uefn_verse_about/ (Japan)
  • https://github.com/acid-nine/uefn_verse_scripts
  • https://github.com/eason825/VerseProjects
  • https://github.com/IslandArchitekt/UEFN-Verse-Library
  • https://github.com/BonesintCreation/Verse-Snippets
  • https://github.com/KitchenGun/UEFN_VerseStudy
  • https://github.com/CoffeeJavaBeans/CodeForUEFNprojects
  • https://github.com/Pearl-UEFN/UEFN-Codes
  • https://github.com/tsuruken0802/SampleUEFN
  • https://github.com/olopsman/uefn-verse-sample
  • https://github.com/CoffeeJavaBeans/fortniteProject
  • https://github.com/imaginarycomponent/StartMenuSample
  • https://github.com/marcosguijr/uefn
  • https://github.com/arjff/UEFN_DEMO_1
  • Verse cannot read files/databases, so we're forced to use an external script to create a .Verse file - https://github.com/Keiron-Beadle/LabyrinthData
  • https://github.com/felislsd/UEFN_TestProject
  • "This is the first ever open sourced GitHub repo of Verse in the world!" - https://github.com/Cubed/uefn-verse-projects
  • ALERT: GPL The GPL license is a poor fit for library or snippet code to be used elsewhere TO BE AVOIDED
    • A collection of usage examples for verse within unreal engine for fortnite - https://github.com/wassti/Verse_Boilerplate
    • Testing ground for the Verse language in Unreal Engine for Fortnite - https://github.com/Androoideka/uefn-verse-lab

Unreal Marketplace Items That Might Be Worth A Look

These generally cost various amounts but can be used in any amount for any purpose as long as they are used with the Unreal Engine

  • TO-BE-TESTED: EXTILE PLUS Non-repetitive tiling master materials Removes tiling repetition on any texture and create complex effects directly in material. (Extile was recently featured in the 2022 Venice Film Festival) https://www.unrealengine.com/marketplace/en-US/product/extile-plus-non-repetitive-tiling-material YT: https://www.youtube.com/watch?v=6rOaPmDWCd0
  • TO-BE-TESTED: EasyFog from the same maker as EasyMapper (https://www.unrealengine.com/marketplace/en-US/product/easymapper) - https://www.unrealengine.com/marketplace/en-US/product/easyfog YT https://www.youtube.com/watch?v=CyRksVjviwg
  • TO-BE-TESTED: ProInstance Tools Plugin - same maker as "Blockout Tools" for procedural placement https://www.unrealengine.com/marketplace/en-US/product/proinstance-tools-plugin docs - https://dmkarpukhin.itch.io/proinstance-tools-plugin YT: https://www.youtube.com/watch?v=YYhLWI5Nl4E and https://www.youtube.com/watch?v=-teNQEs_aZE
  • TO-BE-TESTED: Blockout Tools Plugin - https://www.unrealengine.com/marketplace/en-US/product/blockout-tools-plugin YT: https://www.youtube.com/watch?v=rXjbH-JmLKU
  • NANITE: VERTEX: TO-BE-TESTED: EasyMapper - some sort of modern material manager with Nanite and Vertex Blending - https://www.unrealengine.com/marketplace/en-US/product/easymapper docs on YT - https://youtu.be/UWrCA-t0v3U
  • PCG: TO-BE-TESTED: Massive World - Procedural Generation with PCG - some sort of PCG Landscape generator https://www.unrealengine.com/marketplace/en-US/product/massive-world-procedural-generation-with-pcg - DOCS: https://qwertystudio.gitbook.io/massive-world YT: https://www.youtube.com/watch?v=YrHXOdrbGks
  • PCG: TO-BE-TESTED: PCG Biome: River Generator - Some sort of water area generator using PCG system - https://www.unrealengine.com/marketplace/en-US/product/pcg-river-biome-generator-interactive-foliage-tree-water - Docs - https://defect.gitbook.io/defect-marketplace - YT: https://www.youtube.com/watch?v=6lWTHgW66MY
  • TO-BE-TESTED: Retro Sci-Fi Guy's make a place you would actually enjoy exploring! https://www.unrealengine.com/marketplace/en-US/profile/Olivier+Garrigue?count=20&sortBy=effectiveDate&sortDir=DESC&start=0 - Example: - SciFi 'Populate' Pack - https://www.unrealengine.com/marketplace/en-US/product/scifi-populate-pack YT: https://www.youtube.com/watch?v=pJdHAWJUjgQ
  • TO-BE-TESTED: Basic Splined Mesh Blueprint - FREE general purpose spline code in Blueprint https://www.youtube.com/watch?v=hFZljPUWW8Q Can be purchased here: https://www.unrealengine.com/marketplace/en-US/product/basic-splined-mesh-blueprint?sessionInvalidated=true or downloaded for free (Source: Unreal Showcase)

MetaVerse OR ROBLOX

Screenshot 2024-06-09 141440 IKEA wants to pay real people to work in its new store inside Roblox game - https://www.cnn.com/2024/06/07/tech/ikea-job-roblox-intl-scli-gbr/index.html

Other Misc Game Development LINK Repositories

  • - Gamedev https://github.com/FronkonGames/Awesome-Gamedev
  • - https://github.com/ellisonleao/magictools
  • - A curated list of awesome Blender addons, tools, tutorials; and 3D resources for everyone. https://github.com/agmmnn/awesome-blender
  • https://github.com/Coop56/awesome-unreal

  • https://github.com/Calinou/awesome-gamedev

  • https://github.com/insthync/awesome-unreal

  • https://github.com/terrehbyte/awesome-ue4

  • https://github.com/Riccici/awesome-unreal

  • https://github.com/aiekick/Awesome_Unreal_Engine_4_-_5

  • https://github.com/Zenahr/awesome-ue-resources

  • https://github.com/ssddffvv/Awesome_Unreal_Engine_4

  • https://github.com/lazpremarathna/awesome-virtual-production

  • https://github.com/ssddffvv/UE4-Plugin-Resources

  • https://github.com/notpresident35/awesome-learn-gamedev