Andre McGrail

Results 11 comments of Andre McGrail

This is a good idea, but as I stuggle to get decent time on this project I will look at how much work there is to do to support both...

So the terrain can be fixed by reimporting the custom terrain shader, it's a shadergraph shader and it occasionally doesn't import correctly the first time. As for the water, it...

@ImanCol That scene I haven't updated for a long time, I plan to clear out a lot of the 'Testing' scenes and update them. By the looks of the above...

Hey @Fallenleader, would you be interested in trying the `release/2019.1` branch with unity 2019.1 and let me know how it is for you on the same device? would be interested...

Currently doesnt have support for this, I have plans down the line to make the water more customizable and will keep in mind this idea, but again this is not...

I will be working on cleaning up the whole menu system soon, right now it is quite janky and in need of some better design to work with multiple screen...

Hmm, are you able to do a development build to see if there are any errors in the console? I know there is an issue with MSAA on android but...

Yea there are a few things going on here, plan to look at fixing this in the coming weeks.

https://github.com/Verasl/BoatAttack/issues/35 duplicate issue.

Hmm, will look into this, recently(like last week) the ScriptableRenderPass system has gone under heavy refactor which makes the whole system much nicer to use, I've done a first pass...