Feature: Include Android Library within Project/Package for 2022.2 and greater.
One of my concerns has been that the Android Library exists as a separate repository for this project, yet they are tightly coupled with explicit API calls and no version checks for this dependency. with no submodule, it's hard to tell which version of the java Library source code goes with which version of the Unity project source code.
As of Unity 2022.2 You can now optionally include Android Libraries directly into a Project, and Unity will add it to the Gradle file. https://docs.unity3d.com/2022.2/Documentation/Manual/android-library-project-and-aar-plugins-introducing.html https://docs.unity3d.com/2022.2/Documentation/Manual/AndroidAARPlugins.html
We could add the Library as a submodule, which then pairs specific versions of the android library with it's corresponding Unity Package ( if the move to Packages goes ahead as I hope ).
For releases we can switch to android archive or jar file. But this new Unity feature allows us to switch between the two easily.
Interesting idea. I'll message you about this later, as it would solve a lot of the headaches of sharing two repositories.