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Crash on Linux when creating new LAN game

Open RevengeRip opened this issue 9 months ago • 6 comments

It happens no matter if I use my own compiled binaries or precompiled binaries from this repo and xash3d.

System info

Operating System: Arch Linux 
KDE Plasma Version: 6.3.3
KDE Frameworks Version: 6.12.0
Qt Version: 6.8.3
Kernel Version: 6.14.0-4-cachyos (64-bit)
Graphics Platform: Wayland
Processors: 16 × AMD Ryzen 7 9800X3D 8-Core Processor
Memory: 62.5 ГиБ of RAM
Graphics Processor: AMD Radeon RX 6700 XT
Manufacturer: ASUS

Log

╰─○ xash3d -game cstrike  
Error: /home/oleg/.xash3d/filesystem_stdio.so: cannot open shared object file: No such file or directory
Ver: Xash3D FWGS 0.21 (build 3646-ac5be815-master, linux-i386)
Crash: signal 11 errno 0 with code 1 at (nil) (nil)
Ver: Xash3D FWGS 0.21 (build 3646-ac5be815-master, linux-i386)
Crash: signal 11 errno 0 with code 1 at (nil) (nil)
 0: 0xef56055f (linux-gate.so.1)

 0: 0xef56055f (linux-gate.so.1)

 1: _ZN16BotPhraseManager10InitializeEPKci (cs_bot_chatter.cpp:611) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 1: _ZN16BotPhraseManager10InitializeEPKci (cs_bot_chatter.cpp:611) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 2: _ZN13CCSBotManagerC2Ev (cs_bot_manager.cpp:60) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 2: _ZN13CCSBotManagerC2Ev (cs_bot_manager.cpp:60) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 3: _Z17InstallBotControlv (cs_bot_init.cpp:80) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 3: _Z17InstallBotControlv (cs_bot_init.cpp:80) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 4: _ZN18CHalfLifeMultiplayC2Ev (multiplay_gamerules.cpp:516) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 4: _ZN18CHalfLifeMultiplayC2Ev (multiplay_gamerules.cpp:516) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 5: _Z25InstallGameRules_OrigFuncv (gamerules.cpp:142) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 5: _Z25InstallGameRules_OrigFuncv (gamerules.cpp:142) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 6: _ZN14IHookChainImplIP10CGameRulesJEE8callNextEv (hookchains_impl.h:72) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 6: _ZN14IHookChainImplIP10CGameRulesJEE8callNextEv (hookchains_impl.h:72) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 7: _ZN14IHookChainImplIP10CGameRulesJEE8callNextEv (hookchains_impl.h:63) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 7: _ZN14IHookChainImplIP10CGameRulesJEE8callNextEv (hookchains_impl.h:63) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 8: _ZN22IHookChainRegistryImplIP10CGameRulesJEE9callChainEPFS1_vE (hookchains_impl.h:199) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 8: _ZN22IHookChainRegistryImplIP10CGameRulesJEE9callChainEPFS1_vE (hookchains_impl.h:199) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 9: _Z16InstallGameRulesv (gamerules.cpp:132) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

 9: _Z16InstallGameRulesv (gamerules.cpp:132) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

10: _ZN6CWorld8PrecacheEv (world.cpp:292) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

10: _ZN6CWorld8PrecacheEv (world.cpp:292) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

11: _ZN6CWorld5SpawnEv (world.cpp:216) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

11: _ZN6CWorld5SpawnEv (world.cpp:216) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

12: _Z13DispatchSpawnP7edict_s (cbase.cpp:323) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

12: _Z13DispatchSpawnP7edict_s (cbase.cpp:323) (/home/oleg/.xash3d/cstrike/dlls/cs.so)

13: 0xedd8a37c (/opt/xash3d/libxash.so)

13: 0xedd8a37c (/opt/xash3d/libxash.so)

14: 0xedd313d8 (/opt/xash3d/libxash.so)

14: 0xedd313d8 (/opt/xash3d/libxash.so)

15: <Host_Main+7942> (/opt/xash3d/libxash.so)

15: <Host_Main+7942> (/opt/xash3d/libxash.so)

16: 0x63b5f135 (/opt/xash3d/xash3d)

16: 0x63b5f135 (/opt/xash3d/xash3d)

17: 0xeee9f6f6 (/usr/lib32/libc.so.6)

17: 0xeee9f6f6 (/usr/lib32/libc.so.6)

18: <__libc_start_main+140> (/usr/lib32/libc.so.6)

18: <__libc_start_main+140> (/usr/lib32/libc.so.6)

19: 0x63b5f1b6 (/opt/xash3d/xash3d)

19: 0x63b5f1b6 (/opt/xash3d/xash3d)

20: 0xffffffff

20: 0xffffffff

RevengeRip avatar Mar 29 '25 10:03 RevengeRip

@Velaron that's why I said you to take upstream ReGameDLL_CS :)

a1batross avatar Mar 29 '25 11:03 a1batross

Well, I've noticed this line Error: /home/oleg/.xash3d/filesystem_stdio.so: cannot open shared object file: No such file or directory and decided to put this and other libraries next to cstrike folder and this solved my issue. But why does this happen? I'm pretty sure these libraries are shipped inside Xash3D AppImage and I have those libraries under /opt/xash3d. Half-Life works just fine without them.

Image

RevengeRip avatar Mar 29 '25 20:03 RevengeRip

Probably incorrect resolution of the path to filesystem_stdio.so library in cs16-client.

If we take the same code GoldSrc uses to find it's own modules, it will not work in our configurations with AppImage or Flatpak, or on Android.

a1batross avatar Mar 29 '25 20:03 a1batross

On Xash3D FWGS to avoid increasing runtime linker's refcount on filesystem_stdio.so, it's possible to use GetNativeObject call from our extended APIs

a1batross avatar Mar 29 '25 20:03 a1batross

@Velaron that's why I said you to take upstream ReGameDLL_CS :)

Should be basically upstream now

Velaron avatar Apr 04 '25 17:04 Velaron

Getting crashes on Windows too. This is latest commit.

Image

SNMetamorph avatar Apr 04 '25 18:04 SNMetamorph