Tomasz Nowakowski
Tomasz Nowakowski
Maybe could I make dungeon features as tiles?
So developer won't need to call blt.ClearArea() //print something here// blt.Refresh() blt.Read() all the time (like in PrintMenu() in ui.go currently)
For example, now there is code duplication. p.InventoryMenu() is exactly the same as p.EquipmentMenu() but with different arguments. It should be easy to avoid such a code repetition: PrintInventoryMenu and...
It doesn't need immediate work - just something to do, when destructible environment feature will be in development. This issue is answer for doubts during closing #26
**Description:** When I use try to use Draft Cards feature, I can't add the bottom cards to the deck because the "plus buttons" are covered by "redraw" and "editing" buttons....
**Description:** When I use the Cards Draft feature, only first card is displayed when the list view is selected. Interesting thing is that you can trigger the second card by...