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Consumables with multiple uses

Open VedVid opened this issue 7 years ago • 1 comments

Add bool "consumable" and "charges" maybe? Then checks for their values, and if consumable is true then charges-- and if charge == 0 then removes from inventory.

VedVid avatar Dec 23 '18 18:12 VedVid

The original name of this issue was "Way to remove item from inventory after "consuming" him" but basic consumables (as "heal" item included in the sample game) works as intended. But there is no support for multiple use consumables, yet.

VedVid avatar Feb 26 '22 11:02 VedVid