Quark
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[1.18.2] Performance Issues
Started a new world, multiple new worlds at that, and running spark, you can see quark is using 25% of ticks. Brand new world, literally no blocks set, no automations. Not sure how Quark is using 25%.
https://spark.lucko.me/Rci2lliJXt?hl=110,2878,3601,6353,7109,11524,13315,13592,13904,15142,15225,15396,15594
I'm experiencing similar with the DW20 pack. The Shiba is also taking significant time. https://spark.lucko.me/HbuhyXH0Ej?hl=147,2100,2615,5243,9756,18742,19161,56
Has anyone found a workaround? Would disabling the shiba and feeding trough help? This issue happens both with, and without the feeding trough existing in the world.
Edit: Disabling the shiba and feeding trough via the config improved things, however, the shiba is still up there (there are two tamed shiba in a player's base). The feeding trough is gone though. https://spark.lucko.me/jQfwTB5AUB
I have the same thing. Can you re-upload your spark profiler ? I can't read them for compare with mine 👀
This is my spark profiler
I don't know what is ReferencePipeline
. I thought it was the pipes but I have remove all them and it only changed a little.
I killed all of tamed shiba (they was three) and now, I'm a monster and it doesn't change anything 😔
Even the link becomes dead I let the spark profiler file here : Spark Profiler.zip
Hello I'm having the same issue in 1.19, looks like it's the feeding through for me : https://spark.lucko.me/uF80470H9a
Also seeing heavy hits from the trough module - this call takes up most of the time https://github.com/VazkiiMods/Quark/blob/master/src/main/java/vazkii/quark/content/automation/module/FeedingTroughModule.java#L123
This should probably be behind a tick modulo guard, probably % 80
or % 160