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Unobtainable odds and ends in Garden of Glass

Open TyreForHyre opened this issue 6 years ago • 13 comments

Version Information Forge version: 28.1.99 Botania version: r1.11-373

Further Information

Just a list of things that are unobtainable in a Garden of Glass world (or relying solely on a wandering trader/villager)

Plants:

  • [x] Bamboo (no current access to pandas, or jungle biomes for fishing loot)
  • [x] Sweet berries
  • [x] Kelp (available only through wandering trader)
  • [x] Lily of the Valley (available only through wandering trader, no mana infusion recipe)
  • [x] Cornflower (actually does appear through bonemealing grass due to it being a plains biome, no mana infusion recipe)
  • [x] Sea Pickle (available only through wandering trader)

Other misc items:

  • [x] Coral blocks (available only through wandering trader)
  • [x] Coral and coral fans (no access for bonemealing as no Warm Ocean biomes)
  • [ ] Sponge (no access to ocean monuments or elder guardians)
  • [x] Heart of the Sea (no access buried treasure, also blocks off crafting of Conduits and Ring of Chordata)
  • [x] Bucket of Cod (no normal, cold, lukewarm oceans access for spawning the mob, Fisherman sells them individually)
  • [x] Bucket of Salmon (no lukewarm, cold, normal, frozen oceans or rives for spawning the mob)
  • [x] Bucket of Pufferfish (no lukewarm, warm, and deep lukewarm oceans for spawning the mob, available through Wandering trader)
  • [x] Bucket of Tropical Fish (no lukewarm, warm oceans for spawning mob, available through Wandering trader)
  • [x] Ink sacs (actually available through fishing but the squid itself is unobtainable as no access to rivers, beach variants and oceanic biomes)
  • [x] Bell (available only through Armorer)

TyreForHyre avatar Jan 03 '20 10:01 TyreForHyre

I actually think the Bell and maybe the Ink sac are okay that way, but i am not sure about the Ink sac.

ToMe25 avatar Jan 03 '20 11:01 ToMe25

a lot of these stem from the fact that gog worlds don't have normal biome layers. this should be fairly easy to fix

williewillus avatar Jan 03 '20 20:01 williewillus

with the gog real biome change and the mana infusion update most of these are fixed. some of the wandering-trader-only ones I left as-is (kelp, coral).

williewillus avatar Jan 04 '20 18:01 williewillus

Maybe non-blaze mob spawners, too?

auxiliary-character avatar Jan 27 '20 22:01 auxiliary-character

nah, mob grinders should be used in skyblock (and the rates are good since you can build farms low and don't have to dig a perimeter)

williewillus avatar Jan 27 '20 22:01 williewillus

This issue is stale because it has been open for a while with no activity. Remove stale label or comment or this will be closed soon.

github-actions[bot] avatar Jul 28 '20 00:07 github-actions[bot]

It'd be nice to have the wandering-trader-only ones available from another source. Maths suggests that if you're looking for a specific item (that's not one of the sixth trades), you only have about a 50% change of finding it after 8 spawns (which, at an an average of 3.5 hours per spawn, equals about 28 hours) (27 spawns will give you about 90% chance and 94.5 hours)

natedogith1 avatar Feb 01 '22 02:02 natedogith1

Amethysts are totally unobtainable in GoG. Maybe add a recipe for Budding Amethysts?

luxor-g avatar May 14 '23 11:05 luxor-g

Structure-sensitive Loonium (PR #4639) will make a bunch of things available without trading, if there is a way to locate structures, even with the proposed void nether:

  • all smithing templates for netherite upgrades and armor trims
  • all pottery sherds
  • chest loot music discs (it already provided cat and 13, but now also pigstep, otherside, relic, and 5)
  • sculk catalyst (and thus all other sculk blocks), disk fragments, echo shards, and amethyst shards from ancient cities
  • moss and bamboo from shipwrecks (also potatoes and carrots, so you don't need to hope to get them from zombies)
  • sponge from ocean monuments
  • heart of the sea from buried treasure (good luck locating a 1x1x1 block structure though, the Loonium does not generate structure maps, as it would be too laggy)
  • netherite-related items (if we end up removing ancient debris from the Orechid Ignem) and gilded blackstone from bastion remnants
  • tall grass, short/tall fern, cactus, oak/acacia/spruce saplings, sweet berries, and various crop seeds, as well as dead bushes (it might be faster to let Hydroangeas decay, though) from various villages
  • bells from ruined portals

The question is, how do you locate such structures? The three obvious vanilla-like approaches would be a special map, a special compass, or a variant of the ender eye, but a player would need to somehow obtain them without requiring an item from them. Maybe there could be both a map and a compass/eye version for location, with maps being sold by cartographers. Amethyst shards obtained from ancient city loot could probably get a budding amethyst recipe somehow (maybe a somewhat expensive alchemy catalyst upgrade from amethyst blocks, or a runic altar recipe, once we made the reagent for that not fixed to livingrock).

TheRealWormbo avatar May 13 '24 12:05 TheRealWormbo