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Table / Desk Sprite splitting / drawdepth

Open Peptide90 opened this issue 7 months ago • 1 comments

Essentially bounding boxes in this game suck, but to make them less bad it would be good to do the following. Look at the picture below: image You'll notice I'm standing on the table or drawns OVER the table sprite. However if I approach from the bottom as seen in the right table, I'd correctly be drawn OVER the table.

Same for the desk above, correctly over in one way but not the other.

Tables need their sprites split in half down across the X axis in the centre, and moved to another layer state.

Therefore we'd have two states per table which can be combined on the sprite component, but with a different drawdepth for both so you're correctly drawn under or over the table per direction.

Peptide90 avatar Jul 03 '24 17:07 Peptide90