nuclear-14 icon indicating copy to clipboard operation
nuclear-14 copied to clipboard

Robots

Open Peptide90 opened this issue 9 months ago • 3 comments

About the PR

Drafting this PR so I can keep track of the to do list.

Protectrons

  • [ ] Add all player variants.
  • [ ] Add all enemy NPC variants.
  • [ ] Add movement animations for all.
  • [ ] Add ghost role takeover and enemy NPC light layers to differentiate them.
  • [ ] Add relevant borg modules as starter modules.
  • [ ] Add dead and crit sprites? Pile of junk. Sparks
  • [ ] make it shout things.

Assaultron

  • [ ] Add all player variants.
  • [ ] Add all enemy NPC variants.
  • [ ] Add movement animations for all.
  • [ ] Add ghost role takeover and enemy NPC light layers to differentiate them.
  • [ ] Add relevant borg modules as starter modules.
  • [ ] Add dead and crit sprites? Pile of junk. Sparks
  • [ ] make it shout things.

Eyebot Is this just a floating PAI with a laser gun rather than a borg?

  • [ ] Add all player variants.
  • [ ] Add all enemy NPC variants.
  • [ ] Add movement animations for all.
  • [ ] Add ghost role takeover and enemy NPC light layers to differentiate them.
  • [ ] Add dead and crit sprites? Pile of junk. Sparks
  • [ ] make it shout things.

Mr Handy

  • [ ] Add all player variants.
  • [ ] Add all enemy NPC variants.
  • [ ] Add movement animations for all.
  • [ ] Add ghost role takeover and enemy NPC light layers to differentiate them.
  • [ ] Add relevant borg modules as starter modules.
  • [ ] Add dead and crit sprites? Pile of junk. Sparks
  • [ ] make it shout things.

Robobrain

  • [ ] Add all player variants.
  • [ ] Add all enemy NPC variants.
  • [ ] Add movement animations for all.
  • [ ] Add ghost role takeover and enemy NPC light layers to differentiate them.
  • [ ] Add relevant borg modules as starter modules.
  • [ ] Add dead and crit sprites? Pile of junk. Sparks
  • [ ] make it shout things.

Vendotron

  • [ ] Add all player variants.
  • [ ] Add all enemy NPC variants.
  • [ ] Add movement animations for all.
  • [ ] Add ghost role takeover and enemy NPC light layers to differentiate them.
  • [ ] Add relevant borg modules as starter modules.
  • [ ] Add dead and crit sprites? Pile of junk. Sparks
  • [ ] make it shout things.

Media

  • [ ] I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Peptide90 avatar Apr 29 '24 14:04 Peptide90

RSI Diff Bot; head commit 201e942e65b1c371fb32946653f46b3a560440a3 merging into aa21575eeb77172ccae94921dbbb055895088403 This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Nuclear14/Mobs/Robots/assaultron.rsi

State Old New Status
dead Added
icon Added
off Added
on Added
walking Added
Resources/Textures/Nuclear14/Mobs/Robots/mrhandyclaw.rsi

State Old New Status
dead Added
icon Added
off Added
on Added
walking Added
Resources/Textures/Nuclear14/Mobs/Robots/ms13robots.rsi

State Old New Status
assaultron Added
eyebot Added
eyebot_dur Added
eyebot_prototype Added
floater Added
mrhandy_claw Added
mrhandy_gun Added
mrhandy_gutsy Added
mrhandy_saw Added
protectron_builder Added
protectron_common Added
protectron_common_off Added
protectron_common_on Added
protectron_fireman Added
protectron_fireman_off Added
protectron_fireman_on Added
protectron_police Added
protectron_police_baton Added
protectron_police_off Added
protectron_police_on Added
protectron_reinforced Added
robobrain Added
robobrain_army Added
shadow_eyebot Added
vendotron_blue Added
vendotron_green Added
vendotron_red Added
vendotron_white Added
vendotron_yellow Added
Resources/Textures/Nuclear14/Mobs/Robots/protectron.rsi

State Old New Status
dead Added
icon Added
off Added
on Added
walking Added
Edit: diff updated after 201e942e65b1c371fb32946653f46b3a560440a3

github-actions[bot] avatar Apr 29 '24 14:04 github-actions[bot]

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Jun 11 '24 14:06 github-actions[bot]

changed the target of this PR to the archived branch so we can see the actual commits. Do not merge.

Peptide90 avatar Jun 11 '24 15:06 Peptide90