Ideas on how to remove the jittery effect.
Hi,
Firstly I must say this is awesome to see on the iPhone though the browser, nice work.
One thing I'm noticing is that when panning the scene / camera, theres a jittery effect where the AR catches up. This might be due to a frame rate miss-match. If the scene and the camera were at the same frame rate, the jittery effect would probably be minimised.
Hey HawkenKing - you're right, theres a frame-mismatch between the native side and the browser side. It would be possible to lock it, but you would have a situation a bit similar to turning on VSync (where if one side isn't completed in the given frametime, you halve the FPS). Currently its a bit like temporal-tearing.
I'm planning to add an FPS setting that should minimise the effect by running at 30fps rather than 60 (for projects with heavy WebGL graphics where you know you wont hit 60 regardless).
I might look into an option for locking the two frame-timings together too, but its a bit more in-depth to implement and might not get much use due to the wide swings in FPS depending on whats being rendered.