Van Laser

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Cool! :) One one hand, if enough functionality can be injected (easily, from a user's point of view) in the current firmware, then I guess all is fine and dandy...

Related: https://github.com/emacsfodder/move-text/issues/11 EDIT: The Spacemacs-related link in the above issue provides a solution limited to moving lines in visual mode (based on the Spacemacs-specific variable `vim-style-visual-line-move-text`), without `move-text`. This can...

When it happens, you can try to see what the `v` key actually does at that moment, running `C-h k v` from the normal state. Maybe some package steals the...

Maybe a bad idea, well ... wouldn't it be possible to think it 'the other way around'? I mean, the user could write regexps that take the whole line into...

I don't have this on high priority list - it's not vanilla behavior, but I have to see (1) how to check that, (2) if I have enough space to...

Indeed, all the testing was done on PPPSSPP (I don't have a Vita). Apparently it's a PS Vita issue (from the cdromance "Armored Core 3 Portable - True Analogs Mod...

If that Macrofire can fire multiple buttons at once, you could perhaps make it send the "classic" 4 combo keys that are shown in the in-game keymap as purge modifier...

The purge combo buttons should be those shown by the in-game keymap customization menu, when you scroll down there it shows you all the purge combinations available (or "Disabled" in...

Thanks :) Right, that kind of custom remapping is what I'm suggesting also for the Vita, if possible in any way (?)

Also if mapping to "Note" doesn't work, if you can map one button to fire up 4 of them (L1+R1+square+triangle by default), that can also remake the original purge modifier...