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Unity 5.4.0f3 and LR shading issue

Open steelwoolstudios opened this issue 9 years ago • 6 comments

I just switched our project to 5.4.0f3 and installed Lab Renderer. We are using Standard Unity shaders and when I do a convert, I get to errors in the console but the objects become invisible. I can convert back and it is fine.

convert1

convert2

steelwoolstudios avatar Aug 18 '16 17:08 steelwoolstudios

Do you have the valve camera component on the right camera? And make sure 'hide all valve materials' is not checked.

SmartCarrion avatar Aug 18 '16 17:08 SmartCarrion

Shit. I do now! Thanks!

steelwoolstudios avatar Aug 18 '16 18:08 steelwoolstudios

Can you close this?

BHSPitMonkey avatar Sep 29 '16 02:09 BHSPitMonkey

I'm running into this problem too, I'm using the valve example scene and it already has a VR camera and hand tracking rig in the scene from what I can tell. Where is this "hide all valve materials" checkbox?

Wip3ou7 avatar Oct 14 '16 09:10 Wip3ou7

It is on the ValveCamera script. look for "Camera (eye)" in the heirarchy

On Fri, Oct 14, 2016 at 2:17 AM, Wip3ou7 [email protected] wrote:

I'm running into this problem too, I'm using the valve example scene and it already has a VR camera and hand tracking rig in the scene from what I can tell. Where is this "hide all valve materials" checkbox?

— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/ValveSoftware/the_lab_renderer/issues/9#issuecomment-253750018, or mute the thread https://github.com/notifications/unsubscribe-auth/AE3l1uUQRZ_I2rK5tTk2rjRkPxtCrBr4ks5qz0iogaJpZM4JnvnN .

SmartCarrion avatar Oct 14 '16 10:10 SmartCarrion

@Wip3ou7 yes, you already have a VR camera, but that camera object needs to have a ValveCamera component added to it (you need to do this yourself). The checkbox you asked about is on that component, though it won't be checked by default so you shouldn't have to worry about it.

BHSPitMonkey avatar Oct 25 '16 21:10 BHSPitMonkey