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Source for the Steamworks VR API

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Hello! I'm trying to get SteamVR working from within steam on my mac. Every time I try to run it I get the following error: ``` VR Mode failed to...

Recently one problem we have been facing on macosx is the impossibility to run steamvr (latest BETA and dk2 0.4.x). vrserver_osx.txt [...] Fri Sep 05 17:33:54 2014 UTC - VR...

bug

Currently, the `IHmd` object does not have any method of determining what the size of a pixel on the screen relative to the size of a pixel in the render...

Under Win32, `IHmd` objects that represent Oculus devices initialize the display geometry at initialization time only, causing the information to be stale if you change the display mode unless you...

hmdmatrixtools.h uses mostly C style semantic (structs with functions to manipulate them) but can't be compiled in C because of the use of C++ syntax. As long as C++ is...

Fetching the eye matrix for the left eye produces a negative value for the X translation. This implies that the eye matrix is in camera space, and needs to be...

The code in oculushmdlatest.cpp is changing the distortion fit point. https://github.com/ValveSoftware/steamworks-vr-api/blob/master/src/drivers/oculus/oculushmdlatest.cpp#L62 This correspondingly reduces the area on the display that will be rendered to, and the computed field of view....