steamvr_unreal_plugin
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SteamVRInput Linux build failure
Compatibility Report
- Name of the plugin with compatibility issues: SteamVR Input Plugin
- Version of the plugin: 0.7 Alpha
System Information
- GPU: RTX 2060
- Driver/LLVM version: NVIDIA 430.26
- OS: Ubuntu 18.04.2 LTS (x64)
- Kernel version: 4.15.0-54-generic
- Link to full system information report as Gist
- Unreal Engine version: 4.22.2-0+++UE4+Release-4.22
I confirm:
- [x] that I haven't found an existing compatibility report for this plugin.
- [x] that I have checked whether there are updates for my system available.
Symptoms
Consistent build failures during launch process:
Reproduction
- Create a new
C++
Unreal Engine project. - Create a
Plugins
directory within the root of the project directory. - Download and extract the relevant SteamVR Input Plugin file into the
Plugins
directory. - Close and re-open the Unreal Engine project.
- Select
Yes
when asked to rebuild the SteamVR modules.
Hi @mimattr - thanks for the detailed report, appreciate it :)
At the moment the plugin doesn't have Linux support. We're working towards this. I'll keep this ticket open and ping you as soon as we have a linux compatible version.
At the moment the plugin doesn't have Linux support. We're working towards this.
@1runeberg Has there been any progress with Linux support? Hoping to move forward with the latest Unreal Engine release (4.24.2) now the Valve Index cross-platform experience has matured.
Many thanks in advance.
@mimattr - sorry for the late response. unfortunately we don't have any new updates for this at the moment, we're still working towards this but need to iron out a number of items first. Thanks for the follow-up!
we're still working towards this but need to iron out a number of items first.
@1runeberg Thanks for the update, which items need to be ironed out?
There are a number of things in the current plugin that's in a less than ideal state due to current engine design (e.g. support for vector2s in the input ui, actionsets), effort in close coordination with Epic is being put on this at the moment as they are key to the plugin's usability and ability to use the full featureset of the SteamVR Input system.
Looking forward to having SteamVR input within UE4 on linux!