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Using Skeleton Poser outside of SteamVR

Open rynaldi95 opened this issue 3 years ago • 1 comments

Hi, Thank you for the great work on the Skeleton Poser! If I understand it correctly, I read in the documentation of Skeleton Poser that it is actually possible to use Skeleton Poser independently from SteamVR. I am actually planning to use it with MRTK 2.7.2 and OpenXR in Unity 2020.3.21f (since OpenVR and SteamVR are not supported by default anymore in this Unity version). Is it actually possible to use Skeleton Poser in my setup? If yes, which scripts need to be copied (and modified if necessary)? I've been looking in the documentation and searching in the internet, but I haven't really found people implementing it outside of the SteamVR.

Cheers, Rynaldi

rynaldi95 avatar Nov 29 '21 16:11 rynaldi95

Some of that code is likely now dependent on other SteamVR systems. It may be possible but you'll likely need a strong grasp of C# to make it work. This isn't really a supported scenario. Sorry.

zite avatar Dec 01 '21 21:12 zite