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[C API][Unreal] Adds the support for visualization of real time reflection ray tracing

Open JohnMega opened this issue 3 months ago • 0 comments

This PR adds the support for visualization of real time reflection ray tracing. This seems like a really nice and practical way to debug and optimize the acoustics of a room by showing the rays that bounce off the walls. This is implemented through the Tick() function of the FSteamAudioManager class.

There were also some issues about this feature: #148

https://github.com/user-attachments/assets/dd821198-0451-4503-9590-5f5bacfa1a63

JohnMega avatar Sep 21 '25 12:09 JohnMega