steam-audio
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[C API][Unreal] Adds the support for visualization of real time reflection ray tracing
This PR adds the support for visualization of real time reflection ray tracing. This seems like a really nice and practical way to debug and optimize the acoustics of a room by showing the rays that bounce off the walls.
This is implemented through the Tick() function of the FSteamAudioManager class.
There were also some issues about this feature: #148
https://github.com/user-attachments/assets/dd821198-0451-4503-9590-5f5bacfa1a63