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Importing removes other Unity Assets Defining Symbols

Open Larzone24 opened this issue 2 years ago • 0 comments

System Information Please provide the following information about your system:

  • Steam Audio version: 4.4.1
  • (If applicable) Unity version: 2021.3.27f1
  • (If applicable) Unreal Engine version:
  • (If applicable) FMOD Studio version:
  • Operating System and version: Windows 10 22H2
  • (Optional) CPU architecture (e.g. x86-64, armv7): x64

Issue Description When importing Steam Audio, the Unity Defining symbols are reset/removed causing issues with other assets. It's not possible to add them back because Steam Audio resets them each time.

Solution: As mentioned in #282 the solution is to not import Assets/Plugins/SteamAudio/Scripts/Editor/Build.cs. The reason I create another issue is that the issue seams to affect more assets then just using Bakery. I am using Bakery as well but this affected most other assets except unity defaults i believe. Also, I didn't get an endless loop.

Steps To Reproduce Steps to reproduce the behavior:

  1. Have a project with already created Unity Defining symbols.
  2. Import Steam Audio.
  3. After Script reload, check Unity Defining symbols in project settings and many of them are gone.

Larzone24 avatar Nov 29 '23 13:11 Larzone24