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Question: Any appetite at Valve to maintain an official Godot plugin?

Open saturnian-tides opened this issue 1 year ago • 3 comments

@lakulish I have a proof-of-concept Godot Steam-Audio repo that I hope to expand to a fully featured plugin when I get time. However, I work full-time outside the games industry and generally just get cycles to tinker here and there in my spare time. And given recent events at Unity, there's an influx of new users to Godot and some have expressed an interest for Steam-Audio support. Has Valve thought of officially supporting the engine with their own release? I suspect demand may go up over the next few months.

saturnian-tides avatar Sep 19 '23 22:09 saturnian-tides