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[UE5.1] Probe generation, baking, and real-time simulation completely broken.

Open googleooer opened this issue 1 year ago • 1 comments

Specs: Ryzen 5 5600X RTX 3070 32GB RAM

Whenever I try to generate probes in a SteamAudioProbeVolume or bake them, the output log prints

LogSteamAudio: Warning: Unable to create OpenCL device list. [0]
LogSteamAudio: Warning: Unable to initialize Radeon Rays device. [1] Falling back to default.

and

LogSteamAudioEditor: Warning: No probes generated in probe volume, skipping.
LogSteamAudioEditor: Warning: No probes generated in probe volume, skipping.

Whenever I try to run my project with the plugin, it immediately crashes with this crash log:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030

phonon
phonon
phonon
phonon
phonon
UnrealEditor_SteamAudio!USteamAudioSourceComponent::BeginPlay() [path-to-my-project\Plugins\SteamAudio\Source\SteamAudio\Private\SteamAudioSourceComponent.cpp:235]
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

googleooer avatar Mar 05 '23 03:03 googleooer

I was unable to reproduce the issue in an empty project. Did you notice any other warnings or errors in your Output Log? Also, can you share either your crash dump (the .dmp file) or a minimal UE project that reproduces the issue? Thanks!

It also looks like Steam Audio is having trouble initializing OpenCL and Radeon Rays. Can you try changing your scene type to Default?

lakulish avatar Mar 20 '23 20:03 lakulish