source-sdk-2013
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engine.dll crashes when running the game using custom launcher
Right after 'execing valve.rc', the engine dll encounters an access violation.
The exact error is as follows: Exception thrown at 0x00007FF8301D09E7 (engine.dll) in mod_tf_win64.exe: 0xC0000005: Access violation reading location 0x0000000000000000.
The code breakpoints at if ( engine->IsPlayingDemo() )
in SetupViews()
of view.cpp
on the client side.
For some reason, it doesn't do this when running the mod using the source 2013 sdk multiplayer base hl2mp_win64.exe
.
Any help would be appreciated.