source-sdk-2013
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x64 debug build does not work because of uninitialized variable
See CParticleEffectBinding::CParticleEffectBinding()
At least on Windows, SetParticleCullRadius( 0.0f ) does not work because m_flParticleCullRadius is initialized to nan by default and checking if it's not equal to 0.0f returns false, making it not initialize the value
This causes crashes down the frame later
Debug build is broken as others reported, not sure on Windows but I believe the Linux's build script defaults it to release build.
Cool, which means it has to be fixed