[ALL] Fix: player at entity index 99 being treated as server
Description
Currently, on 100 player servers, the player with entity index 99 is treated as dedicated server; this allows them to call Eternaween votes, their votekicks are displayed publicly, and they don't automatically vote yes (and by extension can only vote by using a command) demonstration of the issue: https://awau.moe/9hcNwPf.mp4
Is there a reason DEDICATED_SERVER wasn't set to 0? This is the index used for chat messages, and can't ever be occupied by a player.
honestly? not sure, this was months ago and I'm not sure I ever tested that.
CNextLevelIssue::RequestCallVote checks 99 rather than using DEDICATED_SERVER. Please correct this.