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Puzzlemaker maps return to "local" status; reuploading them results in a new Steam Workshop item
This has been a part of Portal folklore for a long time but I can't find any issues on this repo for it! How rude of us!! It is sometimes called the "new URL bug".
This is not Linux specific. I use Windows 10 but have heard anecdotes from people on Mac and Linux.
Basically:
- Open Portal 2, select "Community Test Chambers", select "Create Test Chambers".
- Open one of your maps in Puzzlemaker. Publish it to the Steam Workshop.
- Return to the menu and open your list of maps.
- If the file has status "Published", restart the game once or twice, open the file in Puzzlemaker and press Ctrl-S, etc (It is sometimes intermittent?)
- The file has returned to status "Local".
- If you republish this file you will get a new Steam Workshop item. This gives you a new URL, lose comments/ratings, subscribers are still on the old copy etc.
As far as I can tell there is no way to legitimately re-establish the link between the .p2c and the Steam Workshop item. This 2013 Steam guide by Geneosis has you editing the FileID in the .p2c but I don't think this has worked in a while.
You are able to update maps using the other method in the guide: opening the publish screen and manually patching the file ID in memory with Cheat Engine 🤭.
Reproduced this while carefully watching my steps. I've gathered the files in this gist https://gist.github.com/quat1024/b40ebe0ff90b4a7cc58227239b0cce1f
- I put
developer 2intoautoexec.cfgand started the game. - I ran
condump(after typoing it once), creatingcondump000.txt. - I selected Community Test Chambers from the main menu and created a new Puzzlemaker map. I drew a smiley face on the wall with light strips.
- I uploaded the item to the Steam Workshop as "Publish Test 2": https://steamcommunity.com/sharedfiles/filedetails/?id=3428256211
- I closed the Steam Overlay and ran
condump, creatingcondump001.txt. - I backed up the
.p2ccreated inPortal 2/portal2/puzzles/76561198104668649/1739671738.p2c. - I quit to the menu and opened the Community menu again and looked at the list of my maps. "Publish Test 2" is displaying as "Local".
- I opened Publish Test 2 in Puzzlemaker. I pressed Ctrl-S.
- I ran
condumpagain creatingcondump002.txt.
The .p2c has the FileID 0x00000000CC5709D3. This is a 64-bit number and in base 10 it is 3428256211, which matches the ID of the workshop item.
After publishing the map, this was printed in the console:
[PORATL2 PUZZLEMAKER] Publishing: Publish succeeded. New FileID -866711085quat unpaused the game
(There's a missing newline but my Steam name does not start with a number.) In base 16 this is also 0xCC5709D3; whatever is writing this log message is treating it as a signed 32-bit number instead of a 64-bit number, maybe it is also getting truncated internally.
Oh duh, I should have tried publishing the map again.
- I restarted the game.
- I clicked Community Test Chambers and opened "Publish Test 2". I published the map.
- This created a new Workshop item: https://steamcommunity.com/sharedfiles/filedetails/?id=3428266101
- I backed up the
.p2cagain. - I ran
condumpcreatingcondump003.txt.
The files are available here https://gist.github.com/quat1024/f2b0d855a75ba4ebf6317e1d3c3dfd6c .
Some very relevant-looking lines from the logfile of this run:
[PORATL2 PUZZLEMAKER] Publishing: Querying Steam with FileID -866711085
[PORATL2 PUZZLEMAKER] Publishing: Published file not found. Publishing...
This is the same truncated-to-32bit file ID that the console outputted after publishing the first copy of the map.